I am drawing the line using following code, it works just amazing,
http://www.merowing.info/2012/04/drawing-smooth-lines-with-cocos2d-ios-inspired-by-paper/
Now I want to.....
1> Detect if the line Intersect with itself. 2) Detect if CCSprite is inside this closed line or not.
While searching I came across many logics for LineIntersection but none of them are accurate. I am giving one of them which detects an intersection, but it also detects it when there is no intersection of line.
First Method
- (BOOL) lineIntersectOccured:(CGPoint)t1 pointEnd:(CGPoint)t2 { BOOL result = NO; int pointsCount = [arrlinePoints count]; CGPoint cp1; CGPoint cp2; for(int i = 0, j = 1; j < pointsCount; i++,j++) { [[arrlinePoints objectAtIndex:i] getValue:&cp1]; [[arrlinePoints objectAtIndex:j] getValue:&cp2]; // lines connected do not need to be included. if((cp2.x == t1.x && cp2.y == t1.y) || (cp1.x == t2.x && cp1.y == t2.y)) { continue; } CGPoint diffLA = CGPointMake(cp2.x - cp1.x,cp2.y - cp1.y); CGPoint diffLB = CGPointMake(t2.x - t1.x, t2.y - t1.y); float compA = diffLA.x*cp1.y - diffLA.y * cp1.x; float compB = diffLB.x*t1.y - diffLB.y*t1.x; BOOL compA1 = (diffLA.x*t1.y - diffLA.y*t1.x) < compA; BOOL compA2 = (diffLA.x*t2.y - diffLA.y*t2.x) < compA; BOOL compB1 = (diffLB.x*cp1.y - diffLB.y*cp1.x) < compB; BOOL compB2 = (diffLB.x*cp2.y - diffLB.y*cp2.x) < compB; if(((!compA1 && compA2) || (compA1 && !compA2)) && ((!compB1 && compB2) || (compB1 && !compB2))) { result = YES; } } return result; }
And this is how I call this method, I have stored my points in the arrLinePoints from pangesture recognizer method
if ([self lineIntersectOccured:[[arrlinePoints objectAtIndex:0] CGPointValue] pointEnd:[[arrlinePoints objectAtIndex:[arrlinePoints count] - 1] CGPointValue]] )
{
NSLog(@"Line Intersected");
}
This gives me true even with the Following Situation
I also have tried the same Functionality with different Approach by adding view into CCDirector's view
But this is giving performance issues , my fps reduced to almost 3 to 6. And also that intersection issue remains the same.
The Perfect Situation for Intersection is
Please help as soon as possible! Thanks for all Support.
touchesMoved
method. – Logion