my example:
async function run(){
var zlib = require('zlib');
var fs = require("fs");
var gz = zlib.createGzip();
gz.on('error', function(err){ console.log(err.stack); });
// gz.on('finish', function() { console.log("finished compression, now need to finish writing..."); });
var f = fs.createWriteStream('test.txt.gz');
f.on('error', function(err){ console.log(err.stack); });
f.on('finish', function() { console.log("Write success."); });
gz.pipe(f);
// if stream.write returns false need to wait for drain,
// for example using await for a promise in an async function, or maybe run the callback on drain
if(!gz.write('test','utf-8'))
await new Promise( (resolve,reject)=> gz.once('drain', resolve) )
gz.end();
console.log("Compress zip file success.");
}
run();
the code in the question had 3 problems
- pipe returns its argument, not the called-on object
- need to end the stream, so it will write the data to output
- better to set up events before they are used
// needded for code in question to run:
function dosomething(){
}
var gz_path="test.txt.gz"
var data="test"
//corrected code
var fs = require("fs");
var zlib = require('zlib');
// pipe retuns its argument, the folowing is correct:
// var f = zlib.createGzip().pipe(fs.createWriteStream(gz_path));
var gz = zlib.createGzip();
gz.pipe(fs.createWriteStream(gz_path));
// it helps to setup events before they fire
gz.on('error', function(err){
console.log("wtf error", err);
});
gz.on('finish', function(){
console.log("write stream is done");
dosomething();
});
gz.write(data);
// need to end stream for data to be written
gz.end()
gz
stream withend()
after finished writing. – Rosser