I think I've read all available solutions about problems with 3D under JFx on RPi and none of the following suits my needs. I had no problems with 2D applications. But when I try to run 3D program, all the 3D elements are gone. After this command:
java -Djavafx.platform=eglfb -Dprism.verbose=true -Dcom.sun.javafx.experimental.embedded.3d=true -Dprism.glDepthSize=24 -Dprism.forceGPU=true -jar Brake_Check.jar
I get this:
Prism pipeline init order: es2 sw
Using java-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.es2.ES2Pipeline
Loading ES2 native library ... prism_es2
succeeded.
GLFactory using com.sun.prism.es2.X11GLFactory
GraphicsPipeline.createPipeline failed for com.sun.prism.es2.ES2Pipeline
java.lang.UnsatisfiedLinkError: com.sun.prism.es2.X11GLFactory.nInitialize([I)J
at com.sun.prism.es2.X11GLFactory.nInitialize(Native Method)
at com.sun.prism.es2.X11GLFactory.initialize(X11GLFactory.java:146)
at com.sun.prism.es2.ES2Pipeline.<clinit>(ES2Pipeline.java:81)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Class.java:264)
at com.sun.prism.GraphicsPipeline.createPipeline(GraphicsPipeline.java:187)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.init(QuantumRenderer.java:91)
at com.sun.javafx.tk.quantum.QuantumRenderer$PipelineRunnable.run(QuantumRenderer.java:124)
at java.lang.Thread.run(Thread.java:748)
*** Fallback to Prism SW pipeline
Prism pipeline name = com.sun.prism.sw.SWPipeline
(X) Got class = class com.sun.prism.sw.SWPipeline
Initialized prism pipeline: com.sun.prism.sw.SWPipeline
vsync: true vpipe: false
lip 19, 2019 3:31:53 AM javafx.scene.paint.Material <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:53 AM javafx.scene.shape.Shape3D <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:53 AM javafx.scene.shape.Shape3D <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:53 AM javafx.scene.shape.Shape3D <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:53 AM javafx.scene.shape.Shape3D <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:53 AM javafx.scene.shape.Shape3D <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:53 AM javafx.scene.PerspectiveCamera <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:53 AM javafx.scene.LightBase <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:54 AM javafx.scene.shape.Mesh <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:54 AM javafx.scene.shape.Shape3D <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:54 AM javafx.scene.paint.Material <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:54 AM javafx.scene.SubScene <init>
WARNING: System can't support ConditionalFeature.SCENE3D
lip 19, 2019 3:31:54 AM javafx.scene.SubScene <init>
WARNING: System can't support antiAliasing
I've installed armv6hf-sdk-8.60.9
I will appreciate any suggestion.
Edit
After a additional research I've also added OpenJFX:
apt-get install openjfx
which makes some small improvements in total, but stil there is something missing.
Maybe I'll start from beginning. I used tutorial to set JavaFX for my Raspberry, then libprism_es2.so
was missing so I've copied and renamed it from /usr/lib/jvm/jdk-8-oracle-arm32-vfp-hflt/jre/lib/arm/libprism_es2_eglfb.so
(I've chosen this one, because I thought if I was using -Djavafx.platform=eglfb
parametr, it'd be good option to use) and now I've added OpenJFX, what else should be installed there? Do you think that newer version of sdk might be helpful? But on the other hand I'm afraid that my level of knowledge in operating Linux is too basic and instead of progresses there will be disaster 😉 so I'd prefer to stay with version I already have.
Now, at the moment my application looks like that:
the output messages:
Prism pipeline init order: es2 sw
Using java-based Pisces rasterizer
Using dirty region optimizations
Not using texture mask for primitives
Not forcing power of 2 sizes for textures
Using hardware CLAMP_TO_ZERO mode
Opting in for HiDPI pixel scaling
Prism pipeline name = com.sun.prism.es2.ES2Pipeline
Loading ES2 native library ... prism_es2
succeeded.
GLFactory using com.sun.prism.es2.X11GLFactory
(X) Got class = class com.sun.prism.es2.ES2Pipeline
Initialized prism pipeline: com.sun.prism.es2.ES2Pipeline
Maximum supported texture size: 8192
Maximum texture size clamped to 4096
Non power of two texture support = true
Maximum number of vertex attributes = 16
Maximum number of uniform vertex components = 16384
Maximum number of uniform fragment components = 16384
Maximum number of varying components = 128
Maximum number of texture units usable in a vertex shader = 32
Maximum number of texture units usable in a fragment shader = 32
Graphics Vendor: VMware, Inc.
Renderer: Gallium 0.4 on llvmpipe (LLVM 3.9, 128 bits)
Version: 3.0 Mesa 13.0.6
vsync: true vpipe: true
ES2ResourceFactory: Prism - createStockShader: Solid_LinearGradient_REFLECT.frag
lip 19, 2019 13:03:04 PM javafx.fxml.FXMLLoader$ValueElement processValue
WARNING: Loading FXML document with JavaFX API of version 9.0.1 by JavaFX runtime of version 8.0.111
ES2ResourceFactory: Prism - createStockShader: FillPgram_Color.frag
ES2ResourceFactory: Prism - createStockShader: Solid_TextureRGB.frag
PPSRenderer: scenario.effect - createShader: Blend_SRC_IN
new alphas
ES2ResourceFactory: Prism - createStockShader: Texture_Color.frag
QuantumRenderer: shutdown
Do you have any more suggestions?
UnsatisfiedLinkError: com.sun.prism.es2.X11GLFactory.nInitialize([I)J
and exhaust all the links there? – Photocomposition