I am trying to compile luasocket 3 that I found on GitHub with lua 5.2. Problem is, I'm not sure how to bind together Lua
with luasocket
. Do I need to compile luasocket
as DLL and then reference if somewhere in lua
code, or should I just call it from lua console?
Try installing it using luarocks. If you don't have luarocks, install it following instructions on the site.
Then download the rockspec file(luasocket-scm-0.rockspec) from luasocket repo and run
$ luarocks install *path to the rockspec file*
If everything goes OK, you'll be able to use luasocket from Lua like this:
local socket = require "socket"
-- now you can use socket.xxx functions
Usually you only need to reference lua include files (there are only 4 needed: luaconf.h
, lua.h
, lualib.h
, and lauxlib.h
) and library/dll (-llua52 in your case). You don't say what compiler you are using, so it's difficult to be more specific, but I have script(s) that build luasocket with lua5.2 on Windows using mingw (and using gcc on OSX/Linux). For example, to compile on Windows, you can get build-win32.sh
script and run it as: bash build-win32.sh 5.2 lua luasocket
. It will get all the files needed (using wget) and compile everything in deps/
folder; the resulting executable and libraries will be put in ../bin
folder.
You can also get compiled libraries from the same repository.
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