You are debugging a 64 bit process so you have two pointers printed out for each frame
the first one is 000000001eeee410 - is a child stack pointer, you can read more on how you can manually use it to recover previous framews manually here http://www.codeproject.com/Articles/331050/Assembly-Helps-Debug-NET-Applications
but unless you are dealing with weird corrupted state memory dumps, its not really important :)
the second one is the current instruction pointer for the frame, pointing to the assembly instruction that will be executed next.
You can get a mode detailed info by disasemblying the code at this address using the !U command like this
!U /d 00000000ffffffff
Lastly, the WaitOne+0x23 means that the current asembly command being executed is located at the adress of System.Threading.WaitHandle.WaitOne method's start (which means its probably this method being executed) and an offset of 0x23 after that - since you have no symbols for mscorlib, you cant get a line number for this offset
k
orkp
commands, or whether you used!analyze -v
– MunicipalityWaitOne+0x23
portion of the call stack, it is (likely) the offset from the nearest function entry point, as explained in this Sysinternals forum post: forum.sysinternals.com/… – Municipality