In case someone ever stumbles upon this again (like me), Webkit supports a -webkit-optimize-contrast
value for image-rendering
, which (currently) is an implementation of the nearest neighbor upscaling. It can be applied to both images and canvases.
Here's an example of how it goes.
.nn128 {
width: 128px;
height: 128px;
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-optimize-contrast;
}
<canvas class="nn128" width="16" height="16"></canvas>
<img src="path/to/small/image.png" alt="Small image" class="nn128">
With this setup, both WebkitSafari and Gecko/Firefox will enlarge the 16x16 canvas space and the small image to 128x128 with the nearest neighbor algorithm.
UPDATE The answer initially stated that Webkit browsers supported this; in fact, as of 2011-12-24, it works with Safari on Mac OS and Chrome on Mac OS, but not with Chrome one Windows (Safari on Windows was not verified), as stated on Issue 106662 of the Chromium bug tracker. Lexically, Chrome on Windows will accept the -webkit-optimize-contrast
value in a CSS style sheet, but it won't have any effect. It is my expectation that it will work someday, and this method will be the right way to get nearest neighbor upscaling, but for now, using this method means Windows Chrome users will have to live with the blurriness.