I have been developing some things and you know during early prototyping types and tables change quickly... it would be nice to cleanup the old data and start again in certain meshes.
For now I was using the example HTTP server so I deleted data.json; but I forgot the localStorage in the browser also needs to be cleared.
One might suppose you could put(null)
I asked on gitter and got
https://github.com/amark/gun/wiki/delete
except for deletes , lol, our excuse is "It works like your OS, when you delete >something it just gets tossed in the trash/recycle bin. That's all." better safe than sorry though
if you are trying to "delete" stuff because you messed up while developing >something, follow this three step process: 1) localStorage.clear() in every >browser tab you have up, 2) Crash the server and rm data.json, 3) restart >everything. You should then have a clean slate. Often times while I'm >devleoping something I put localStorage.clear() at the top of my code so I only >have to worry about clearing the server.
gun().put(null)
seems like the most general answer, since gun can now run in places without localStorage (like on react-native using async-storage) – Ulm