There's a considerable difference when you have templates and start taking base class(es) as template parameter(s):
struct None {};
template<typename... Interfaces>
struct B : public Interfaces
{
void hello() { ... }
};
struct A {
virtual void hello() = 0;
};
template<typename... Interfaces>
void t_hello(const B<Interfaces...>& b) // different code generated for each set of interfaces (a vtable-based clever compiler might reduce this to 2); both t_hello and b.hello() might be inlined properly
{
b.hello(); // indirect, non-virtual call
}
void hello(const A& a)
{
a.hello(); // Indirect virtual call, inlining is impossible in general
}
int main()
{
B<None> b; // Ok, no vtable generated, empty base class optimization works, sizeof(b) == 1 usually
B<None>* pb = &b;
B<None>& rb = b;
b.hello(); // direct call
pb->hello(); // pb-relative non-virtual call (1 redirection)
rb->hello(); // non-virtual call (1 redirection unless optimized out)
t_hello(b); // works as expected, one redirection
// hello(b); // compile-time error
B<A> ba; // Ok, vtable generated, sizeof(b) >= sizeof(void*)
B<None>* pba = &ba;
B<None>& rba = ba;
ba.hello(); // still can be a direct call, exact type of ba is deducible
pba->hello(); // pba-relative virtual call (usually 3 redirections)
rba->hello(); // rba-relative virtual call (usually 3 redirections unless optimized out to 2)
//t_hello(b); // compile-time error (unless you add support for const A& in t_hello as well)
hello(ba);
}
The fun part of it is that you can now define interface and non-interface functions later to defining classes. That is useful for interworking interfaces between libraries (don't rely on this as a standard design process of a single library). It costs you nothing to allow this for all of your classes - you might even typedef
B to something if you'd like.
Note that, if you do this, you might want to declare copy / move constructors as templates, too: allowing to construct from different interfaces allows you to 'cast' between different B<>
types.
It's questionable whether you should add support for const A&
in t_hello()
. The usual reason for this rewrite is to move away from inheritance-based specialization to template-based one, mostly for performance reasons. If you continue to support the old interface, you can hardly detect (or deter from) old usage.