Context
I'm trying to have some "plugins" (I'm not sure this is the correct definition for this) to my code. By "plugin", I mean a module which defines a model (this is a scientific code) in such a way that its existence is enough to use it anywhere else in the code.
Of course these plugins must follow a template which uses some modules/function/classes defined in my code. Here is a small snippet for the relevant part of my code:
# [In the code]
class AllModels():
def __init__(self):
self.count = 0
def register(self, name, model):
"""
Adds a model to the code
"""
setattr(self, name, model)
self.count += 1
return
class Model():
def __init__(self, **kwargs):
"""
Some constants that defines a model
"""
self.a = kwargs.get("a", None)
self.b = kwargs.get("b", None)
# and so on...
def function1(self, *args, **kwargs):
"""
A function that all models will have, but which needs:
- to have a default behavior (when the instance is created)
- to be redefinable by the "plugin" (ie. the model)
"""
# default code for the default behavior
return
instance = AllModels()
and here is the relevant part of the "plugin":
# [in the plugin file]
from code import Model, instance
newmodel = Model(a="a name", b="some other stuff")
def function1(*args, **kwargs):
"""
Work to do by this model
"""
# some specific model-dependent work
return
instance.register(newmodel)
Additional information and requirements
function1
has exactly the same signature for any model plugin, but is usually doing a different job for each.I'd like a default behavior for the
function1
so that if it is not defined by the plugin, I'll still be able to do something (try different possibilities, and/or raise a warning/error).In the plugin,
function1
may use some other functions that are only defined in this plugin. I'm stating this because the code is running with the multiprocessing module, and I need theinstance
instance ofAllModels
to be able to callfunction1
in child processes.instance
is defined in the parent process, as well as the model plugins, but will be used in different child processes (no modification is done to it though).it would be awesome that
function1
, when "redefined" by the plugin, be able to access the attributes of theModel
instance (ie.self
).
Problem
I've read many different sources of python documentation and some SO question. I only see two/three possible solutions to this problem:
not declaring
function1
method inModel
class, but just set it as an attribute when the plugin creates a new instance of it.[in the plugin file]
def function1(*args, **kwargs): # .... return newmodel.function1 = function1
and then call it whenever needed. In that case the attribute function1
in the object Model
would be initiate to None
probably. One caveat of that is that there is no "default behaviour" for function1
(it has to be dealt in the code, eg. testing if instance.function1 is None: ...
), and an even bigger one is that I can't access self
this way...
using somehow the python decorators. I've never used this, and the documentation I've read is not that simple (I mean not straight forward due to the huge number of possibilities on its usage). But it seems to be a good solution. However I'm worried about its performance impact (I've read that it could slow down the execution of the decorated function/method). If this solution is the best option, then I'd like to know how to use it (a quick snippet maybe), and if it is possible to use attributes of the class
Model
:[in the plugin file]
@mydecorator def function1(self, *args, **kwargs): """ I'm not sure I can use self, but it would be great since some attributes of self are used for some other function similar to function1... """ # some stuff using self, eg.: x = self.var **2 + 3.4 # where self.var has been defined before, eg.: newmodel.var = 100.
using the module
types
and itsMethodType
... I'm not sure that is relevant in my case... but I may be wrong.
object
) if they don't inherit from anything else (like Model) – Bernetainstance
. This means there are all kinds of Good Things that new-style classes can do that old-style classes can't. Plus old-style classes are being phased out. Basically, they're just yucky. – Godden