I'd be interested in aspects like:
- scope/features
- performance
- maturity
I'd be interested in aspects like:
Boost.Asio is a C++ library that started with a focus on networking, but its asynchronous I/O capabilities have been extended to other resources. Additionally, with Boost.Asio being part of the Boost libraries, its scope is slightly narrowed to prevent duplication with other Boost libraries. For example, Boost.Asio will not provide a thread abstraction, as Boost.Thread already provides one.
On the other hand, libuv is a C library designed to be the platform layer for Node.js. It provides an abstraction for IOCP on Windows, kqueue on macOS, and epoll on Linux. Additionally, it looks as though its scope has increased slightly to include abstractions and functionality, such as threads, threadpools, and inter-thread communication.
At their core, each library provides an event loop and asynchronous I/O capabilities. They have overlap for some of the basic features, such as timers, sockets, and asynchronous operations. libuv has a broader scope, and provides additional functionality, such as thread and synchronization abstractions, synchronous and asynchronous file system operations, process management, etc. In contrast, Boost.Asio's original networking focus surfaces, as it provides a richer set of network related capabilities, such as ICMP, SSL, synchronous blocking and non-blocking operations, and higher-level operations for common tasks, including reading from a stream until a newline is received.
Here is the brief side-by-side comparison on some of the major features. Since developers using Boost.Asio often have other Boost libraries available, I have opted to consider additional Boost libraries if they are either directly provided or trivial to implement.
libuv Boost Event Loop: yes Asio Threadpool: yes Asio + Threads Threading: Threads: yes Threads Synchronization: yes Threads File System Operations: Synchronous: yes FileSystem Asynchronous: yes Asio + Filesystem Timers: yes Asio Scatter/Gather I/O[1]: no Asio Networking: ICMP: no Asio DNS Resolution: async-only Asio SSL: no Asio TCP: async-only Asio UDP: async-only Asio Signal: Handling: yes Asio Sending: yes no IPC: UNIX Domain Sockets: yes Asio Windows Named Pipe: yes Asio Process Management: Detaching: yes Process I/O Pipe: yes Process Spawning: yes Process System Queries: CPU: yes no Network Interface: yes no Serial Ports: no yes TTY: yes no Shared Library Loading: yes Extension[2]
2. Boost.Extension was never submitted for review to Boost. As noted here, the author considers it to be complete.
While both libuv and Boost.Asio provide event loops, there are some subtle differences between the two:
uv_default_loop()
), rather than creating a new loop (uv_loop_new()
), as another component may be running the default loop.io_service
are their own loops that allow for multiple threads to run. To support this Boost.Asio performs internal locking at the cost of some performance. Boost.Asio's revision history indicates that there have been several performance improvements to minimize the locking.uv_queue_work
. The threadpool size is configurable via the environment variable UV_THREADPOOL_SIZE
. The work will be executed outside of the event loop and within the threadpool. Once the work is completed, the completion handler will be queued to run within the event loop.io_service
can easily function as one as a result of io_service
allowing multiple threads to invoke run
. This places the responsibility of thread management and behavior to the user, as can be seen in this example.EAGAIN
or EWOULDBLOCK
.kill
and signal handling with its uv_signal_t
type and uv_signal_*
operations.kill
, but its signal_set
provides signal handling.uv_pipe_t
type.local::stream_protocol::socket
or local::datagram_protocol::socket
, and windows::stream_handle
.While the APIs are different based on the language alone, here are a few key differences:
Within Boost.Asio, there is a one-to-one mapping between an operation and a handler. For instance, each async_write
operation will invoke the WriteHandler once. This is true for many of libuv operations and handlers. However, libuv's uv_async_send
supports a many-to-one mapping. Multiple uv_async_send
calls may result in the uv_async_cb being called once.
When dealing with task, such as reading from a stream/UDP, handling signals, or waiting on timers, Boost.Asio's asynchronous call chains are a bit more explicit. With libuv, a watcher is created to designate interests in a particular event. A loop is then started for the watcher, where a callback is provided. Upon receiving the event of interests, the callback will be invoked. On the other hand, Boost.Asio requires an operation to be issued each time the application is interested in handling the event.
To help illustrate this difference, here is an asynchronous read loop with Boost.Asio, where the async_receive
call will be issued multiple times:
void start()
{
socket.async_receive( buffer, handle_read ); ----.
} |
.----------------------------------------------'
| .---------------------------------------.
V V |
void handle_read( ... ) |
{ |
std::cout << "got data" << std::endl; |
socket.async_receive( buffer, handle_read ); --'
}
And here is the same example with libuv, where handle_read
is invoked each time the watcher observes that the socket has data:
uv_read_start( socket, alloc_buffer, handle_read ); --.
|
.-------------------------------------------------'
|
V
void handle_read( ... )
{
fprintf( stdout, "got data\n" );
}
As a result of the asynchronous call chains in Boost.Asio and the watchers in libuv, memory allocation often occurs at different times. With watchers, libuv defers allocation until after it receives an event that requires memory to handle. The allocation is done through a user callback, invoked internal to libuv, and defers deallocation responsibility of the application. On the other hand, many of the Boost.Asio operations require that the memory be allocated before issuing the asynchronous operation, such as the case of the buffer
for async_read
. Boost.Asio does provide null_buffers
, that can be used to listen for an event, allowing applications to defer memory allocation until memory is needed, although this is deprecated.
This memory allocation difference also presents itself within the bind->listen->accept
loop. With libuv, uv_listen
creates an event loop that will invoke the user callback when a connection is ready to be accepted. This allows the application to defer the allocation of the client until a connection is being attempted. On the other hand, Boost.Asio's listen
only changes the state of the acceptor
. The async_accept
listens for the connection event, and requires the peer to be allocated before being invoked.
Unfortunately, I do not have any concrete benchmark numbers to compare libuv and Boost.Asio. However, I have observed similar performance using the libraries in real-time and near-real-time applications. If hard numbers are desired, libuv's benchmark test may serve as a starting point.
Additionally, while profiling should be done to identify actual bottlenecks, be aware of memory allocations. For libuv, the memory allocation strategy is primarily limited to the allocator callback. On the other hand, Boost.Asio's API does not allow for an allocator callback, and instead pushes the allocation strategy to the application. However, the handlers/callbacks in Boost.Asio may be copied, allocated, and deallocated. Boost.Asio allows for applications to provide custom memory allocation functions in order to implement a memory allocation strategy for handlers.
Asio's development dates back to at least OCT-2004, and it was accepted into Boost 1.35 on 22-MAR-2006 after undergoing a 20-day peer review. It also served as the reference implementation and API for Networking Library Proposal for TR2. Boost.Asio has a fair amount of documentation, although its usefulness varies from user to user.
The API also have a fairly consistent feel. Additionally, the asynchronous operations are explicit in the operation's name. For example, accept
is synchronous blocking and async_accept
is asynchronous. The API provides free functions for common I/O task, for instance, reading from a stream until a \r\n
is read. Attention has also been given to hide some network specific details, such as the ip::address_v4::any()
representing the "all interfaces" address of 0.0.0.0
.
Finally, Boost 1.47+ provides handler tracking, which can prove to be useful when debugging, as well as C++11 support.
Based on their github graphs, Node.js's development dates back to at least FEB-2009, and libuv's development dates to MAR-2011. The uvbook is a great place for a libuv introduction. The API documentation is here.
Overall, the API is fairly consistent and easy to use. One anomaly that may be a source of confusion is that uv_tcp_listen
creates a watcher loop. This is different than other watchers that generally have a uv_*_start
and uv_*_stop
pair of functions to control the life of the watcher loop. Also, some of the uv_fs_*
operations have a decent amount of arguments (up to 7). With the synchronous and asynchronous behavior being determined on the presence of a callback (the last argument), the visibility of the synchronous behavior can be diminished.
Finally, a quick glance at the libuv commit history shows that the developers are very active.
uv_async_send
calls, and handle them all with a single callback. It is documented here. Also, thanks everyone. –
Nacelle Ok. I have some experience in using both libraries and can clearify some things.
First, from a conceptual view-point these libraries are quite different in design. They have different architectures, because they are of different scale. Boost.Asio is a large networking library aimed to be used with TCP/UDP/ICMP protocols, POSIX, SSL and so on. Libuv is just a layer for cross-platform abstraction of IOCP for Node.js, predominantly. So libuv is functionally a subset of Boost.Asio (common features only TCP/UDP Sockets threads,timers). Being that the case, we can compare these libraries using only few criteria:
Integration with new C++ features: Asio is better (Asio 1.51 extensively use C++11 asynchronous model, move semantics, variadic templates).In regard to maturity, Asio is a more stable and mature project with good documentation (if compare it to libuv headers description), a lot of information across the Internet (video talks, blogs: http://www.gamedev.net/blog/950/entry-2249317-a-guide-to-getting-started-with-boostasio?pg=1 ,etc.) and even books (not for professionals but nevertheless: http://en.highscore.de/cpp/boost/index.html ). Libuv has only one online book (but also good) http://nikhilm.github.com/uvbook/index.html and several video talks, so it will be difficult to know all the secrets (this library has a lot of them). For more specific discussion of functions see my comments below.
As conclusion, I should said that it all depends on your purposes, your project and what concretely you intend to do.
One huge difference is the author of Asio (Christopher Kohlhoff) is grooming his library for inclusion in the C++ Standard Library, see http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2007/n2175.pdf and http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4370.html
Adding the portability status: As of posting this answer and according to my own attempts:
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