Update
I had thought the standard version did not work, but in fact this was simply due to bugs in the Visual C++ and libstdc++ 3.4.21 runtime libraries. It does work with clang++ -std=c++14 -stdlib=libc++
. Here is a version that tests whether the standard method works on your compiler:
#include <codecvt>
#include <cstdlib>
#include <cstring>
#include <cwctype>
#include <iostream>
#include <locale>
#include <clocale>
#include <vector>
using std::cout;
using std::endl;
using std::exit;
using std::memcmp;
using std::size_t;
using std::wcout;
#if _WIN32 || _WIN64
// Windows needs a little non-standard magic for this to work.
#include <io.h>
#include <fcntl.h>
#include <locale.h>
#endif
using std::size_t;
void init_locale(void)
// Does magic so that wcout can work.
{
#if _WIN32 || _WIN64
// Windows needs a little non-standard magic.
constexpr char cp_utf16le[] = ".1200";
setlocale( LC_ALL, cp_utf16le );
_setmode( _fileno(stdout), _O_U16TEXT );
#else
// The correct locale name may vary by OS, e.g., "en_US.utf8".
constexpr char locale_name[] = "";
std::locale::global(std::locale(locale_name));
std::wcout.imbue(std::locale());
#endif
}
int main(void)
{
constexpr char16_t msg_utf16[] = u"¡Hola, mundo! \U0001F600"; // Shouldn't assume endianness.
constexpr wchar_t msg_w[] = L"¡Hola, mundo! \U0001F600";
constexpr char32_t msg_utf32[] = U"¡Hola, mundo! \U0001F600";
constexpr char msg_utf8[] = u8"¡Hola, mundo! \U0001F600";
init_locale();
const std::codecvt_utf16<wchar_t, 0x1FFFF, std::little_endian> converter_w;
const size_t max_len = sizeof(msg_utf16);
std::vector<char> out(max_len);
std::mbstate_t state;
const wchar_t* from_w = nullptr;
char* to_next = nullptr;
converter_w.out( state, msg_w, msg_w+sizeof(msg_w)/sizeof(wchar_t), from_w, out.data(), out.data() + out.size(), to_next );
if (memcmp( msg_utf8, out.data(), sizeof(msg_utf8) ) == 0 ) {
wcout << L"std::codecvt_utf16<wchar_t> converts to UTF-8, not UTF-16!" << endl;
} else if ( memcmp( msg_utf16, out.data(), max_len ) != 0 ) {
wcout << L"std::codecvt_utf16<wchar_t> conversion not equal!" << endl;
} else {
wcout << L"std::codecvt_utf16<wchar_t> conversion is correct." << endl;
}
out.clear();
out.resize(max_len);
const std::codecvt_utf16<char32_t, 0x1FFFF, std::little_endian> converter_u32;
const char32_t* from_u32 = nullptr;
converter_u32.out( state, msg_utf32, msg_utf32+sizeof(msg_utf32)/sizeof(char32_t), from_u32, out.data(), out.data() + out.size(), to_next );
if ( memcmp( msg_utf16, out.data(), max_len ) != 0 ) {
wcout << L"std::codecvt_utf16<char32_t> conversion not equal!" << endl;
} else {
wcout << L"std::codecvt_utf16<char32_t> conversion is correct." << endl;
}
wcout << msg_w << endl;
return EXIT_SUCCESS;
}
Previous
A bit late to the game, but here’s a version that additionally checks whether wchar_t
is 32-bits (as it is on Linux), and if so, performs surrogate-pair conversion. I recommend saving this source as UTF-8 with a BOM. Here is a link to it on ideone.
#include <cassert>
#include <cwctype>
#include <cstdlib>
#include <iomanip>
#include <iostream>
#include <locale>
#include <string>
#if _WIN32 || _WIN64
// Windows needs a little non-standard magic for this to work.
#include <io.h>
#include <fcntl.h>
#include <locale.h>
#endif
using std::size_t;
void init_locale(void)
// Does magic so that wcout can work.
{
#if _WIN32 || _WIN64
// Windows needs a little non-standard magic.
constexpr char cp_utf16le[] = ".1200";
setlocale( LC_ALL, cp_utf16le );
_setmode( _fileno(stdout), _O_U16TEXT );
#else
// The correct locale name may vary by OS, e.g., "en_US.utf8".
constexpr char locale_name[] = "";
std::locale::global(std::locale(locale_name));
std::wcout.imbue(std::locale());
#endif
}
std::u16string make_u16string( const std::wstring& ws )
/* Creates a UTF-16 string from a wide-character string. Any wide characters
* outside the allowed range of UTF-16 are mapped to the sentinel value U+FFFD,
* per the Unicode documentation. (http://www.unicode.org/faq/private_use.html
* retrieved 12 March 2017.) Unpaired surrogates in ws are also converted to
* sentinel values. Noncharacters, however, are left intact. As a fallback,
* if wide characters are the same size as char16_t, this does a more trivial
* construction using that implicit conversion.
*/
{
/* We assume that, if this test passes, a wide-character string is already
* UTF-16, or at least converts to it implicitly without needing surrogate
* pairs.
*/
if ( sizeof(wchar_t) == sizeof(char16_t) ) {
return std::u16string( ws.begin(), ws.end() );
} else {
/* The conversion from UTF-32 to UTF-16 might possibly require surrogates.
* A surrogate pair suffices to represent all wide characters, because all
* characters outside the range will be mapped to the sentinel value
* U+FFFD. Add one character for the terminating NUL.
*/
const size_t max_len = 2 * ws.length() + 1;
// Our temporary UTF-16 string.
std::u16string result;
result.reserve(max_len);
for ( const wchar_t& wc : ws ) {
const std::wint_t chr = wc;
if ( chr < 0 || chr > 0x10FFFF || (chr >= 0xD800 && chr <= 0xDFFF) ) {
// Invalid code point. Replace with sentinel, per Unicode standard:
constexpr char16_t sentinel = u'\uFFFD';
result.push_back(sentinel);
} else if ( chr < 0x10000UL ) { // In the BMP.
result.push_back(static_cast<char16_t>(wc));
} else {
const char16_t leading = static_cast<char16_t>(
((chr-0x10000UL) / 0x400U) + 0xD800U );
const char16_t trailing = static_cast<char16_t>(
((chr-0x10000UL) % 0x400U) + 0xDC00U );
result.append({leading, trailing});
} // end if
} // end for
/* The returned string is shrunken to fit, which might not be the Right
* Thing if there is more to be added to the string.
*/
result.shrink_to_fit();
// We depend here on the compiler to optimize the move constructor.
return result;
} // end if
// Not reached.
}
int main(void)
{
static const std::wstring wtest(L"☪☮∈✡℩☯✝ \U0001F644");
static const std::u16string u16test(u"☪☮∈✡℩☯✝ \U0001F644");
const std::u16string converted = make_u16string(wtest);
init_locale();
std::wcout << L"sizeof(wchar_t) == " << sizeof(wchar_t) << L".\n";
for( size_t i = 0; i <= u16test.length(); ++i ) {
if ( u16test[i] != converted[i] ) {
std::wcout << std::hex << std::showbase
<< std::right << std::setfill(L'0')
<< std::setw(4) << (unsigned)converted[i] << L" ≠ "
<< std::setw(4) << (unsigned)u16test[i] << L" at "
<< i << L'.' << std::endl;
return EXIT_FAILURE;
} // end if
} // end for
std::wcout << wtest << std::endl;
return EXIT_SUCCESS;
}
Footnote
Since someone asked: The reason I suggest UTF-8 with BOM is that some compilers, including MSVC 2015, will assume a source file is encoded according to the current code page unless there is a BOM or you specify an encoding on the command line. No encoding works on all toolchains, unfortunately, but every tool I’ve used that’s modern enough to support C++14 also understands the BOM.
const wstring& str
to avoid the unneccessary copying. – Uelaclang++ -std=c++14 -stdlib=libc++
, and in Visual C++ 19 with some workarounds. The libstdc++ library is just bugged (as of March ’17). Updated my answer. – Lilybelle