This is an old, answered, question, but @Alexandre asked "Why would anyone want to do this?", and I thought that I might provide an example usage that I am considering this afternoon.
Legacy code. Uses naked pointers Obj*obj with a delete obj at the end.
Unfortunately I need sometimes, not often, to keep the object alive longer.
I am considering making it a reference counted smart pointer. But there would be lots of code to change, if I was to use ref_cnt_ptr<Obj>
everywhere. And if you mix naked Obj* and ref_cnt_ptr, you can get the object implicitly deleted when the last ref_cnt_ptr goes away, even though there are Obj* still alive.
So I am thinking about creating an explicit_delete_ref_cnt_ptr. I.e. a reference counted pointer where the delete is only done in an explicit delete routine. Using it in the one place where the existing code knows the lifetime of the object, as well as in my new code that keeps the object alive longer.
Incrementing and decrementing the reference count as explicit_delete_ref_cnt_ptr get manipulated.
But NOT freeing when the reference count is seen to be zero in the explicit_delete_ref_cnt_ptr destructor.
Only freeing when the reference count is seen to be zero in an explicit delete-like operation. E.g. in something like:
template<typename T> class explicit_delete_ref_cnt_ptr {
private:
T* ptr;
int rc;
...
public:
void delete_if_rc0() {
if( this->ptr ) {
this->rc--;
if( this->rc == 0 ) {
delete this->ptr;
}
this->ptr = 0;
}
}
};
OK, something like that. It's a bit unusual to have a reference counted pointer type not automatically delete the object pointed to in the rc'ed ptr destructor. But it seems like this might make mixing naked pointers and rc'ed pointers a bit safer.
But so far no need for delete this.
But then it occurred to me: if the object pointed to, the pointee, knows that it is being reference counted, e.g. if the count is inside the object (or in some other table), then the routine delete_if_rc0 could be a method of the pointee object, not the (smart) pointer.
class Pointee {
private:
int rc;
...
public:
void delete_if_rc0() {
this->rc--;
if( this->rc == 0 ) {
delete this;
}
}
}
};
Actually, it doesn't need to be a member method at all, but could be a free function:
map<void*,int> keepalive_map;
template<typename T>
void delete_if_rc0(T*ptr) {
void* tptr = (void*)ptr;
if( keepalive_map[tptr] == 1 ) {
delete ptr;
}
};
(BTW, I know the code is not quite right - it becomes less readable if I add all the details, so I am leaving it like this.)
delete this
you have created a tight coupling between the class and the allocation method used for creating objects of that class. That is very poor OO design, since the most fundamental thing in OOP is to make autonomous classes which don't know or care about what their caller is doing. Thus a properly designed class shouldn't know or care about how it was allocated. If you for some reason need such a peculiar mechanism, I think a better design would be to use a wrapper class around the actual class, and let the wrapper deal with the allocation. – LisksetWorkingModule
? – Rubatodelete this;
inPostNcDestroy
because that's when the WinAPI class it's wrapping is getting destroyed presumably. So, it does have its own valid use cases, I'd say. – Bitner