RGBX means, that the pixel format still has an alpha channel, but it is ignored, and is always set to 255.
Some reference:
Blackberry PixelFormat
(It is not android, however I guess that the naming conventions stay same across platforms.)
The RGBX 32 bit RGB format is stored in memory as 8 red bits, 8 green bits, 8 blue bits, and 8 ignored bits.
Android 4.1.2 source code (texture.cpp) Line 80
There is a function called PointSample, where it samples based on a template format, and the passed parameters. You can see, that at pixelformat RGBX_8888, the alpha channel is ignored and set to 255, while at RGBA_8888, it is normally sampled.
if (GGL_PIXEL_FORMAT_RGBA_8888 == format)
*sample = *(data + index);
else if (GGL_PIXEL_FORMAT_RGBX_8888 == format)
{
*sample = *(data + index);
*sample |= 0xff000000;
}