I would like to make a 5-band audio equalizer (60Hz, 230Hz, 910Hz, 4kHz, 14kHz) using AVAudioEngine
. I would like to have the user input gain per band through a vertical slider and accordingly adjust the audio that is playing. I tried using AVAudioUnitEQ
to do this, but I hear no difference when playing the audio. I tried to hardcode in values to specify a gain at each frequency, but it still does not work. Here is the code I have:
var audioEngine: AVAudioEngine = AVAudioEngine()
var equalizer: AVAudioUnitEQ!
var audioPlayerNode: AVAudioPlayerNode = AVAudioPlayerNode()
var audioFile: AVAudioFile!
// in viewDidLoad():
equalizer = AVAudioUnitEQ(numberOfBands: 5)
audioEngine.attach(audioPlayerNode)
audioEngine.attach(equalizer)
let bands = equalizer.bands
let freqs = [60, 230, 910, 4000, 14000]
audioEngine.connect(audioPlayerNode, to: equalizer, format: nil)
audioEngine.connect(equalizer, to: audioEngine.outputNode, format: nil)
for i in 0...(bands.count - 1) {
bands[i].frequency = Float(freqs[i])
}
bands[0].gain = -10.0
bands[0].filterType = .lowShelf
bands[1].gain = -10.0
bands[1].filterType = .lowShelf
bands[2].gain = -10.0
bands[2].filterType = .lowShelf
bands[3].gain = 10.0
bands[3].filterType = .highShelf
bands[4].gain = 10.0
bands[4].filterType = .highShelf
do {
if let filepath = Bundle.main.path(forResource: "song", ofType: "mp3") {
let filepathURL = NSURL.fileURL(withPath: filepath)
audioFile = try AVAudioFile(forReading: filepathURL)
audioEngine.prepare()
try audioEngine.start()
audioPlayerNode.scheduleFile(audioFile, at: nil, completionHandler: nil)
audioPlayerNode.play()
}
} catch _ {}
Since the low frequencies have a gain of -10 and the high frequencies have a gain of 10, there should be a very noticeable difference when playing any media. However, when the media starts playing, it sounds the same as if played without any equalizer attached.
I'm not sure why this is happening, but I tried several different things to debug. I thought that it might be the order of the functions so I tried switching it so that audioEngine.connect is called after adjusting all of the bands, but that did not make a difference either.
I tried this same code with using an AVAudioUnitTimePitch
, and it worked perfectly, so I am dumbfounded as to why it does not work with AVAudioUnitEQ
.
I do not want to use any third-party libraries or cocoa pods for this project, I would like to do it using AVFoundation
alone.
Any help would be greatly appreciated!
Thanks in advance.