For those reading this who have similar code, 'memory' may not necessarily be the correct word to use for you. You may need to use the words 'calldata' or 'storage' instead. Here is an explanation:
Memory, calldata (and storage) refer to how Solidity variables store values.
For example:
1. Memory: here is an example using the word 'memory':
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.9;
import 'hardhat/console.sol'; // to use console.log
contract MemoryExample {
uint[] public values;
function doSomething() public
{
values.push(5);
values.push(10);
console.log(values[0]); // logged as: 5
modifyArray(values);
}
function modifyArray(uint[] memory arrayToModify) pure private {
arrayToModify[0] = 8888;
console.log(arrayToModify[0]) // logged as: 8888
console.log(values[0]) // logged as: 5 (unchanged)
}
}
Notice how the 'values' array was not changed in the private function because 'arrayToModify' is a copy of the array and does not reference (or point to the array that was passed in to the private function.
2. Calldata is different and can be used to pass a variable as read-only:
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.9;
contract CallDataExample {
uint[] public values;
function doSomething() public
{
values.push(5);
values.push(10);
modifyArray(values);
}
function modifyArray(uint[] calldata arrayToModify) pure private {
arrayToModify[0] = 8888; // you will get an error saying the array is read only
}
}
3. Storage: a third option here is to use the 'storage' keyword:
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.9;
import 'hardhat/console.sol'; // to use console.log
contract MemoryExample {
uint[] public values;
function doSomething() public
{
values.push(5);
values.push(10);
console.log(values[0]); // logged as: 5
modifyArray(values);
}
function modifyArray(uint[] storage arrayToModify) private {
arrayToModify[0] = 8888;
console.log(arrayToModify[0]) // logged as: 8888
console.log(values[0]) // logged as: 8888 (modifed)
}
}
Notice how by using the memory keyword, the arrayToModify variable references the array that was passed in and modifies it.