Hi everyone. I am trying to test my current project on Android. When running the .apk
, I receive the following error immediately after the Unity splash screen:
D/Unity: Failed to load native plugin: Unable to lookup library path for 'lib_burst_0_0'.
E/Unity: Unable to find lib_burst_0_0
D/Unity: Failed to load native plugin: Unable to lookup library path for '_burst_0_0'.
E/Unity: Unable to find _burst_0_0
E/Unity: Baselib error: <stripped>: Out of memory (0x01000000) - Out of memory (errno:0x0000000c)
UnityEngine.Logger:Log(LogType, Object)
Unity.Collections.LowLevel.Unsafe.VirtualMemoryUtility:ReportWrappedBaselibError(BaselibErrorState)
Unity.Entities._dlg_PlaybackChainChunk:EndInvoke(ArchetypeChanges&, ECBSharedPlaybackState&, IAsyncResult)
Unity.Entities.EntityComponentStore:Create(EntityComponentStore*, UInt64, Int32)
Unity.Entities.EntityDataAccess:Initialize(EntityDataAccess*, World)
Unity.Entities.World:.ctor(String, WorldFlags)
Unity.Entities.DefaultWorldInitialization:Initialize(String, Boolean)
- I’m using Unity-2020-1.0f1 with Burst 1.4.0-preview.2 and Entity-Component-System 0.13.0-preview.24
- I’m using the JDK, Android SDK, etc. included with Unity.
- My scene does load, but no DOTS related code runs. So, I can see static meshes, but cannot move the camera, and entities do not spawn.
- I am testing this using a virtual device in Android Studio. I did make sure other apk’s run correctly. When testing on a phone, I did not have access to the log, but the game screen looked the same as it does in the emulator (no DOTS code runs, etc).
- The game does run correctly in editor and in a Windows standalone exe
I’m new to Android development, so sorry if this is a rookie mistake. I’m still pulling my hair out over it! Thank you for any help!
I am getting very similar error messages. I have a very simple project - just one mesh, and one material running on a Motorola X4. unable to find lib_burst_0_0 and _burst_0_0 Vulkan - Out of memory! The fbx mesh has: 13,122 vertices, 26,214 faces, 26,214 Tris, and 1 object. Unity Editor 2020.1.0f1. Burst 1.3.2, Collections 0.11.0-preview.17, Entities 0.13.0-preview.24, Hybrid Renderer 0.7.0-preview.24, Jobs 0.4.0-preview.18, Mathematics 1.1.0, Scriptable Build Pipeline 1.9.0, Shader Graph 9.0.0-preview.34, Universal RP 9.0.0-preview.35
– FinaleHi, just giving an update. I received a message from Unity on my bug report saying that this will be fixed in versions 2020.2.0b2 and later.
– Bedfast