Below is my code, first is where I raise the event and second section is where I consume it in another class. It seems pretty straight forward, but the logs are showing that even though the event is raised once, the event is firing 20+ times on the class that consumes this event. Any ideas?
IBSerialPort
class:
public delegate void PacketReceivedHandler(object sender, PacketReceivedEventArgs e);
public event PacketReceivedHandler OnPacketReceived;
public class PacketReceivedEventArgs : EventArgs
{
public Packet PacketReceived { get; private set; }
public PacketReceivedEventArgs(Packet packet)
{
PacketReceived = packet;
}
}
// raise event
if (OnPacketReceived != null)
{
Log("This is only called ONCE!");
PacketReceivedEventArgs args = new PacketReceivedEventArgs(data);
OnPacketReceived(this, args);
}
Class that uses IBSerialPort
and consumes its OnPacketReceived
Event:
IBSerialPort ibSerialPort = null;
..
if (ibSerialPort == null)
{
Log("This is only called once");
ibSerialPort = IBSerialPort.Instance;
ibSerialPort.OnPacketReceived += ibSerialPort_OnPacketReceived;
}
void ibSerialPort_OnPacketReceived(object sender, IBSerialPort.PacketReceivedEventArgs args)
{
Log("This is called ~25 times!!!!");
}
ibSerialPort.OnPacketReceived += ibSerialPort_OnPacketReceived
– Yawn