I want to do this
for (int i = 0; i < 100; i++ )
{
Byte[] receiveBytes = receivingUdpClient.Receive(ref RemoteIpEndPoint);
}
But instead of using UdpClient.Receive
, I have to use UdpClient.BeginReceive
. The problem is, how do I do that? There aren't a lot of samples using BeginReceive
, and the MSDN example is not helping at all. Should I use BeginReceive
, or just create it under a separate thread?
I consistently get ObjectDisposedException
exception. I only get the first data sent. The next data will throw exception.
public class UdpReceiver
{
private UdpClient _client;
public System.Net.Sockets.UdpClient Client
{
get { return _client; }
set { _client = value; }
}
private IPEndPoint _endPoint;
public System.Net.IPEndPoint EndPoint
{
get { return _endPoint; }
set { _endPoint = value; }
}
private int _packetCount;
public int PacketCount
{
get { return _packetCount; }
set { _packetCount = value; }
}
private string _buffers;
public string Buffers
{
get { return _buffers; }
set { _buffers = value; }
}
private Int32 _counter;
public System.Int32 Counter
{
get { return _counter; }
set { _counter = value; }
}
private Int32 _maxTransmission;
public System.Int32 MaxTransmission
{
get { return _maxTransmission; }
set { _maxTransmission = value; }
}
public UdpReceiver(UdpClient udpClient, IPEndPoint ipEndPoint, string buffers, Int32 counter, Int32 maxTransmission)
{
_client = udpClient;
_endPoint = ipEndPoint;
_buffers = buffers;
_counter = counter;
_maxTransmission = maxTransmission;
}
public void StartReceive()
{
_packetCount = 0;
_client.BeginReceive(new AsyncCallback(Callback), null);
}
private void Callback(IAsyncResult result)
{
try
{
byte[] buffer = _client.EndReceive(result, ref _endPoint);
// Process buffer
MainWindow.Log(Encoding.ASCII.GetString(buffer));
_packetCount += 1;
if (_packetCount < _maxTransmission)
{
_client.BeginReceive(new AsyncCallback(Callback), null);
}
}
catch (ObjectDisposedException ex)
{
MainWindow.Log(ex.ToString());
}
catch (SocketException ex)
{
MainWindow.Log(ex.ToString());
}
catch (System.Exception ex)
{
MainWindow.Log(ex.ToString());
}
}
}
What gives?
By the way, the general idea is:
- Create tcpclient manager.
- Start sending/receiving data using udpclient.
- When all data has been sent, tcpclient manager will signal receiver that all data has been sent, and udpclient connection should be closed.