In my project I have a QLabel that I change the pixmap frequently like this:
ui->frameLabel->setPixmap(slot_pic[blockId[currentSlot]][damageId[currentSlot]]);
slot_pic is simply a 2d map. So you can look at it clearer like this:
ui->frameLabel->setPixmap(pixmap);
The image is 16x16 in size and my label is 32x32. I have scaledContents checked so when the pixmap changes, the image is double in size. However, the image is now blurry. I understand why, but I was wondering if there is a way to make it stay pixelated. I want to just have a bigger pixelated image. (The image is from Minecraft if that helps you understand what I mean)
Thanks for your time :)
RenderHints
that you can set in aQPainter
. There you can disable antialiasing. I'm not sure on how to get theQLabel::paintEvent
to use this flag. – Avarice