Character Moves Back to the Earlier Position(x) after animation
Asked Answered
E

4

0

Hey all,
The problem is after an animation the character moves back to the previous(x) position, I was thinking of changing the animation… But is there another method for this issue?
Thanks :slight_smile:

Please Check this Video for clarity of the Issue:

Einhorn answered 13/1 at 21:10 Comment(1)

can we have your Knight_Script ... i m asking for it because if it was the fault of your animation then your character should snap back to that position but it is sliding (if sliding is not part of the animation) that makes me to think that there something wrong with your script

Darnelldarner
E
0

I Figured it out after tampering a while with the editor.
the Solution is quiet simple.

This is a humanoid character so.

In the character Animation → Click Animations → Root Transform Position (Y) —> Check Bake into Pose

So apparently this will bake the animations position to where the animation is moving and the next animation will be played at the ending position of the previous animation.

Einhorn answered 1/12, 2016 at 4:13 Comment(1)

and then weapon disappeared

Pernambuco
L
0

I don’t know if you specific problem is the same, but when this happened to me, I clicked on the ☐ Apply root motion. Unchecking that box stopped my model from moving around during animation.

Lug answered 13/1 at 21:9 Comment(1)

what can ı do about this mistake

Pernambuco
C
0

Set the Wrap mode of animation to Clamp Forever. I think that should do it

Contrayerva answered 13/1 at 21:7 Comment(1)

Try using PhotonTransformView component instead of the NetworkMover and tell us what happens.

Measurement
E
0

I Figured it out after tampering a while with the editor.
the Solution is quiet simple.

This is a humanoid character so.

In the character Animation → Click Animations → Root Transform Position (Y) —> Check Bake into Pose

So apparently this will bake the animations position to where the animation is moving and the next animation will be played at the ending position of the previous animation.

Einhorn answered 1/12, 2016 at 4:13 Comment(1)

and then weapon disappeared

Pernambuco
C
0

My problem was same ,so if your player position is changing in x z direction ,uncheck the bake into pose of root transform xz and make the bake upon center of mass.

Uncheck the same the same root transform xz bake into pose box for other animation

Colincolinson answered 13/1 at 20:51 Comment(0)

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