I don't understand why I can archive CGPoint
structs but not CLLocationCoordinate2D
structs. What's the difference to the archiver?
Platform is iOS. I'm running in the simulator and haven't tried on the device.
// why does this work:
NSMutableArray *points = [[[NSMutableArray alloc] init] autorelease];
CGPoint p = CGPointMake(10, 11);
[points addObject:[NSValue valueWithBytes: &p objCType: @encode(CGPoint)]];
[NSKeyedArchiver archiveRootObject:points toFile: @"/Volumes/Macintosh HD 2/points.bin" ];
// and this doesnt work:
NSMutableArray *coords = [[[NSMutableArray alloc] init] autorelease];
CLLocationCoordinate2D c = CLLocationCoordinate2DMake(121, 41);
[coords addObject:[NSValue valueWithBytes: &c objCType: @encode(CLLocationCoordinate2D)]];
[NSKeyedArchiver archiveRootObject:coords toFile: @"/Volumes/Macintosh HD 2/coords.bin" ];
I get a crash on the 2nd archiveRootObject
and this message is printed to the console:
*** Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[NSKeyedArchiver encodeValueOfObjCType:at:]: this archiver cannot encode structs'