How to set top left and right corner radius with desired drop shadow in UITabbar?
Asked Answered
P

5

10

I've spent almost a couple of hours to figure it out. However, it did not happen and finally, I had to come here. Two things are required to be achieved:

Firstly I'd like to have a spontaneous corner radius at the top (which is basically TopRight & TopLeft) of UITabbar.

Secondly, I'd like to have a shadow above those corner radius(shown in below image).

Please have a look at below image Tabbar

Let me know if anything further required from my side, I'll surely provide that.

Any help will be appreciated.

Edit 1

One more little question arose here along, suppose, Even if, However, we were able to accomplish this, Would Apple review team accept the application? I'm being little nervous and curious about it.

Propitiate answered 7/3, 2019 at 11:17 Comment(4)
Probably you need to implement your own TabBar, check this out: guides.codepath.com/ios/Creating-a-Custom-Tab-BarHomograph
Here you have to implement a custom tab bar. provided view UI you can create using collection View and can implement the tab bar functionalities.Lamphere
https://mcmap.net/q/1161343/-custom-tabbar-layout-for-uitabbarviewcontrollerSober
Simple Example: github.com/HappyIosDeveloper/SwiftUIAppWithCustomTabBarImmoderate
M
11

Q : One more little question arose here along, suppose, Even if, However, we were able to accomplish this, Would Apple review team accept the application? A: Yes They are accept your app I have Add This Kind Of TabBar.

Create Custom TabBar

HomeTabController

import UIKit

class HomeTabController: UITabBarController
{
    var viewCustomeTab : CustomeTabView!
    var lastSender : UIButton!

    //MARK:- ViewController Methods
    override func viewDidLoad()
    {
        super.viewDidLoad()

        UITabBar.appearance().shadowImage = UIImage()

        allocateTabItems()
    }

    //MARK:- Prepare Methods
    // Allocate shop controller with tab bar
    func allocateTabItems()
    {

        let vc1 = UIStoryboard.init(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "Avc") as? Avc
        let item1 = UINavigationController(rootViewController: vc1!)
        self.navigationController?.navigationBar.setBackgroundImage(UIImage(), for: .default)
        self.navigationController?.navigationBar.shadowImage = UIImage()
        self.viewControllers = [item1]
        createTabBar()
    }

    func createTabBar()
    {
        viewCustomeTab = CustomeTabView.instanceFromNib()
        viewCustomeTab.translatesAutoresizingMaskIntoConstraints = false
        viewCustomeTab.call()

        self.view.addSubview(viewCustomeTab)

        if #available(iOS 11, *)
        {
            let guide = view.safeAreaLayoutGuide
            NSLayoutConstraint.activate([guide.bottomAnchor.constraint(equalToSystemSpacingBelow: viewCustomeTab.bottomAnchor, multiplier: 0), viewCustomeTab.leadingAnchor.constraint(equalToSystemSpacingAfter: guide.leadingAnchor, multiplier: 0), guide.trailingAnchor.constraint(equalToSystemSpacingAfter: viewCustomeTab.trailingAnchor, multiplier: 0), viewCustomeTab.heightAnchor.constraint(equalToConstant: 70) ])
        }
        else
        {
            let standardSpacing: CGFloat = 0
            NSLayoutConstraint.activate([viewCustomeTab.topAnchor.constraint(equalTo: topLayoutGuide.bottomAnchor, constant: standardSpacing), bottomLayoutGuide.topAnchor.constraint(equalTo: viewCustomeTab.bottomAnchor, constant: standardSpacing)
                ])
        }

        viewCustomeTab.btnTab1.addTarget(self, action: #selector(HomeTabController.buttonTabClickAction(sender:)), for: .touchUpInside)
        viewCustomeTab.btnTab2.addTarget(self, action: #selector(HomeTabController.buttonTabClickAction(sender:)), for: .touchUpInside)
        viewCustomeTab.btnTab3.addTarget(self, action: #selector(HomeTabController.buttonTabClickAction(sender:)), for: .touchUpInside)
        viewCustomeTab.btnTab4.addTarget(self, action: #selector(HomeTabController.buttonTabClickAction(sender:)), for: .touchUpInside)
        viewCustomeTab.btnTab5.addTarget(self, action: #selector(HomeTabController.buttonTabClickAction(sender:)), for: .touchUpInside)

        //self.view.layoutIfNeeded()
        viewCustomeTab.layoutIfNeeded()
        viewCustomeTab.btnTab1.alignContentVerticallyByCenter(offset: 3)
        viewCustomeTab.btnTab2.alignContentVerticallyByCenter(offset: 3)
        viewCustomeTab.btnTab3.alignContentVerticallyByCenter(offset: 3)
        viewCustomeTab.btnTab4.alignContentVerticallyByCenter(offset: 3)
        viewCustomeTab.btnTab5.alignContentVerticallyByCenter(offset: 3)
        viewCustomeTab.btnTab1.isSelected = true
    }

    //MARK:- Button Click Actions
    //Manage Tab From Here
    func setSelect(sender:UIButton)
    {
        viewCustomeTab.btnTab1.isSelected = false
        viewCustomeTab.btnTab2.isSelected = false
        viewCustomeTab.btnTab3.isSelected = false
        viewCustomeTab.btnTab4.isSelected = false
        viewCustomeTab.btnTab5.isSelected = false
        sender.isSelected = true
    }

    @objc func buttonTabClickAction(sender:UIButton)
    {
        //self.selectedIndex = sender.tag
        if sender.tag == 0
        {
            let vc1 = UIStoryboard.init(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "Bvc") as? Bvc

             let item1 = UINavigationController(rootViewController: vc1!)
            item1.navigationBar.isHidden = false
            self.viewControllers = [item1]
            setSelect(sender: viewCustomeTab.btnTab1)
            return
        }

        if sender.tag == 1
        {
            let vc2 = UIStoryboard.init(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "Cvc") as? Cvc
            let item2 = UINavigationController(rootViewController: vc2!)
            item2.navigationBar.isHidden = false
            item2.navigationBar.isTranslucent = false
            self.viewControllers = [item2]
            setSelect(sender: viewCustomeTab.btnTab2)
            return
        }

        if sender.tag == 2
        {
            let vc3 = UIStoryboard.init(name: "Main", bundle: Bundle.main).instantiateViewController(withIdentifier: "Dvc") as? Dvc
            let item3 = UINavigationController(rootViewController: vc3!)
            item3.navigationBar.isHidden = false
             item3.navigationBar.isTranslucent = false
            self.viewControllers = [item3]
            setSelect(sender: viewCustomeTab.btnTab3)
            return
        }

        if sender.tag == 3
        {

        }

        if sender.tag == 4
        {

        }
    }
}


Create Custom View For Shadow Effect and For + Button. 

import UIKit

class CustomeTabView: UIView
{
    @IBOutlet weak var btnTab5: UIButton!
    @IBOutlet weak var btnTab4: UIButton!
    @IBOutlet weak var btnTab3: UIButton!
    @IBOutlet weak var btnTab2: UIButton!
    @IBOutlet weak var btnTab1: UIButton!
    @IBOutlet weak var vRadius: UIView!


    class func instanceFromNib() -> CustomeTabView
    {
        return UINib(nibName: "CustomeTabView", bundle: nil).instantiate(withOwner: nil, options: nil)[0] as! CustomeTabView
    }

    private var shadowLayer: CAShapeLayer!

    override func layoutSubviews()
    {
        super.layoutSubviews()

        let shadowSize : CGFloat = 2.0

        let shadowPath = UIBezierPath(roundedRect: CGRect(x: -shadowSize / 2,   y: -shadowSize / 2, width: self.vRadius.frame.size.width, height: self.vRadius.frame.size.height), cornerRadius : 20)

        self.vRadius.layer.masksToBounds = false
        self.vRadius.layer.shadowColor = UIColor.black.cgColor
        self.vRadius.layer.shadowOffset = CGSize.zero//(width: self.vRadius.frame.size.width, height: self.vRadius.frame.size.height)
        self.vRadius.layer.shadowOpacity = 0.5
        self.vRadius.layer.shadowPath = shadowPath.cgPath
        self.vRadius.layer.cornerRadius = 20
      }

OpenImg

Micahmicawber answered 12/3, 2019 at 6:11 Comment(1)
thank you so much. I'll try this out and let you know the result and of course, vote your answer.Propitiate
O
6

Swift 4.2

You can achieve this with some custom view with a custom tab bar controller. You can customize the colors and shadows by editing only the custom views.

Custom Tab Bar Controller

import UIKit
class MainTabBarController: UITabBarController{

    override func viewDidLoad() {
        super.viewDidLoad()
        view.backgroundColor = .white
        tabBar.backgroundImage = UIImage.from(color: .clear)
        tabBar.shadowImage = UIImage()

        let tabbarBackgroundView = RoundShadowView(frame: tabBar.frame)
        tabbarBackgroundView.cornerRadius = 25
        tabbarBackgroundView.backgroundColor = .white
        tabbarBackgroundView.frame = tabBar.frame
        view.addSubview(tabbarBackgroundView)

        let fillerView = UIView()
        fillerView.frame = tabBar.frame
        fillerView.roundCorners([.topLeft, .topRight], radius: 25)
        fillerView.backgroundColor = .white
        view.addSubview(fillerView)

        view.bringSubviewToFront(tabBar)
    }

Rounded Shadow View

import UIKit

class RoundShadowView: UIView {

    let containerView = UIView()

    override init(frame: CGRect) {
        super.init(frame: frame)
        layoutView()
    }

    required init?(coder aDecoder: NSCoder) {
        fatalError("init(coder:) has not been implemented")
    }

    func layoutView() {

        // set the shadow of the view's layer
        layer.backgroundColor = UIColor.clear.cgColor
        layer.shadowColor = UIColor.black.cgColor
        layer.shadowOffset = CGSize(width: 0, height: -8.0)
        layer.shadowOpacity = 0.12
        layer.shadowRadius = 10.0
        containerView.layer.cornerRadius = cornerRadius
        containerView.layer.masksToBounds = true

        addSubview(containerView)
        containerView.translatesAutoresizingMaskIntoConstraints = false

        // pin the containerView to the edges to the view
        containerView.leadingAnchor.constraint(equalTo: leadingAnchor).isActive = true
        containerView.trailingAnchor.constraint(equalTo: trailingAnchor).isActive = true
        containerView.topAnchor.constraint(equalTo: topAnchor).isActive = true
        containerView.bottomAnchor.constraint(equalTo: bottomAnchor).isActive = true
    }
}

UIImage extension

import UIKit

extension UIImage {
    static func from(color: UIColor) -> UIImage {
        let rect = CGRect(x: 0, y: 0, width: 1, height: 1)
        UIGraphicsBeginImageContext(rect.size)
        let context = UIGraphicsGetCurrentContext()
        context!.setFillColor(color.cgColor)
        context!.fill(rect)
        let img = UIGraphicsGetImageFromCurrentImageContext()
        UIGraphicsEndImageContext()
        return img!
    }
}

Omnipresent answered 14/3, 2019 at 10:55 Comment(1)
Where did you define roundCorners function?Uropod
T
5

To add any radius or shape you can use a UIBezierPath. The example that I put has left and right corners with a radius and you can use more designable personalizations if you want.

@IBDesignable class TabBarWithCorners: UITabBar {
    @IBInspectable var color: UIColor?
    @IBInspectable var radii: CGFLoat = 15.0

    private var shapeLayer: CALayer?

    override func draw(_ rect: CGRect) {
        addShape()
    }

    private func addShape() {
        let shapeLayer = CAShapeLayer()
    
        shapeLayer.path = createPath()
        shapeLayer.strokeColor = UIColor.gray.withAlphaComponent(0.1).cgColor
        shapeLayer.fillColor = color?.cgColor ?? UIColor.white.cgColor
        shapeLayer.lineWidth = 1
    
        if let oldShapeLayer = self.shapeLayer {
            layer.replaceSublayer(oldShapeLayer, with: shapeLayer)
        } else {
            layer.insertSublayer(shapeLayer, at: 0)
        }
    
        self.shapeLayer = shapeLayer
    }

    private func createPath() -> CGPath {
        let path = UIBezierPath(
            roundedRect: bounds,
            byRoundingCorners: [.topLeft, .topRight],
            cornerRadii: CGSize(width: radii, height: 0.0))
    
        return path.cgPath
    }
}
Throttle answered 19/11, 2019 at 19:48 Comment(2)
@jvarela and community remember that trivial edits are discouraged please!Throttle
@10109831/rubén-màrquez-fernàndez and community remember that trivial edits are discouraged please!Throttle
H
3

Subclassing UITabBarController then overried viewWillLayoutSubviews() and add this code .

    override func viewWillLayoutSubviews() {
    super.viewWillLayoutSubviews()
    self.tabBar.layer.masksToBounds = true
    self.tabBar.layer.cornerRadius = 12 // whatever you want
    self.tabBar.layer.maskedCorners = [.layerMinXMinYCorner,.layerMaxXMinYCorner] // only the top right and left corners
}

This will be the result enter image description here

Holmann answered 15/1, 2023 at 11:54 Comment(0)
A
2

Swift 5.3.1, XCode 11+, iOS 14 For using in storyboards:

import UIKit

class CustomTabBar: UITabBar {
        
     override func awakeFromNib() {
            super.awakeFromNib()
            layer.masksToBounds = true
            layer.cornerRadius = 20
            layer.maskedCorners = [.layerMinXMinYCorner,.layerMaxXMinYCorner]
      }
 }
Ankeny answered 22/11, 2020 at 12:57 Comment(0)

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