It has been repeatedly said that the instanceof operator should not be used except in the equals() method, otherwise it's a bad OOP design.
Some wrote that this is a heavy operation, but it seems that, at least java, handles it pretty well (even more efficiently than Object.toString() comparison).
Can someone please explain, or direct me to some article which explains why is it a bad design?
Consider this:
Class Man{
doThingsWithAnimals(List<Animal> animals){
for(Animal animal : animals){
if(animal instanceOf Fish){
eatIt(animal);
}
else if(animal instanceof Dog){
playWithIt(animal);
}
}
}
...
}
The decision of what to do with the Animal, is up to the Man. Man's desires can also change occasionally, deciding to eat the Dog, and play with the Fish, while the Animals don't change.
If you think the instanceof operator is not the correct OOP design here, please tell how would you do it without the instanceof, and why?