Here are some current steps to follow to add the static Core Plot library to your project:
download the latest version of CorePlot here
navigate to the CorePlot framework folder and run CorePlot-CocoaTouch.xcodeproj
build (not run) the CorePlot-CocoaTouch.xcodeproj
project
navigate back to your CorePlot download folder > build > Debug-iphoneos and verify libCorePlot-CocoaTouch.a
has been created. If not, unzip the download and repeat steps 1-4
back in Xcode highlight the CorePlot-CocoaTouch project
click Product > Scheme > select Universal Library (selects which target to build)
build project again (not run)
go BACK to your CorePlot download folder > build > Release-universal and you will see the CorePlotHeaders
folder and libCorePlot-CocoaTouch.a
are both available
open the Xcode project you would like to add static CorePlot to
add the CorePlot > build > Release-universal > CorePlotHeaders folder and libCorePlot-CocoaTouch.a files to your project (selecting 'copy items into destination group's folder)
select your Project and in the 'Linking' section find 'Other Linker Flags' and add -ObjC
from your Target > Build Phases > Link Binary With Libraries add the QuartzCore framework to your project
if libCorePlot-CocoaTouch.a
is not in your Link Binary With Libraries list drag it from where you copied it to your project to the Library list to add it.
You should now be able to
#import "CorePlot-CocoaTouch.h"
(autocomplete) to the viewController that you will be using to manage your CorePlot.
If you are following old documentation on how to use CorePlot be aware that the new prefix is CPT
(not CP
, adjust accordingly)
Happy coding!