From the mentioned article I was able to simplify a little. Basically what you need to do is subscribe in 3 events:
- PreviewMouseLeftButtonDownEvent: The event that runs when you press the left button, you can start the drag action by invoking
DragDrop.DoDragDrop
- DropEvent: The event that runs when you drop something (control must have
AllowDrop
set to true
in order to accept drops)
- GiveFeedbackEvent: The event that runs all the time allowing you to give constant feedback
DragDrop.DoDragDrop(draggedItem, draggedItem.DataContext, DragDropEffects.Move);
the first parameter is the element you are dragging, then the second is the data it is carrying and last the mouse effect.
This method locks the thread. So everything after its call will only execute when you stop dragging.
In the drop event you can retrieve the data you sent on the DoDragDrop
call.
The source for my tests are located bellow, and the result is:
Sample drag n' drop (gif)
Full Source
MainWindow.xaml
<Window x:Class="TestWpfPure.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:uc="clr-namespace:TestWpfPure"
Title="MainWindow" Height="350" Width="525">
<Grid>
<ListBox x:Name="CardListControl" AllowDrop="True" ItemsSource="{Binding Items}" />
</Grid>
</Window>
Card.xaml
<UserControl x:Class="TestWpfPure.Card"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
mc:Ignorable="d"
d:DesignHeight="300" d:DesignWidth="300">
<Grid>
<Border x:Name="CardBorder" BorderBrush="Black" BorderThickness="3" HorizontalAlignment="Left" Height="40" VerticalAlignment="Top" Width="246" RenderTransformOrigin="0.5,0.5" CornerRadius="6">
<TextBlock Text="{Binding Text}" TextWrapping="Wrap" FontFamily="Arial" FontSize="14" />
</Border>
</Grid>
</UserControl>
MainWindow.xaml.cs
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Runtime.InteropServices;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Effects;
using System.Windows.Shapes;
namespace TestWpfPure
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public ObservableCollection<Card> Items { get; set; }
private readonly Style listStyle = null;
private Window _dragdropWindow = null;
public MainWindow()
{
InitializeComponent();
Items = new ObservableCollection<Card>(new List<Card>
{
new Card { Text = "Task #01" },
new Card { Text = "Task #02" },
new Card { Text = "Task #03" },
new Card { Text = "Task #04" },
new Card { Text = "Task #05" },
});
listStyle = new Style(typeof(ListBoxItem));
listStyle.Setters.Add(new Setter(ListBoxItem.AllowDropProperty, true));
listStyle.Setters.Add(new EventSetter(ListBoxItem.PreviewMouseLeftButtonDownEvent, new MouseButtonEventHandler(CardList_PreviewMouseLeftButtonDown)));
listStyle.Setters.Add(new EventSetter(ListBoxItem.DropEvent, new DragEventHandler(CardList_Drop)));
listStyle.Setters.Add(new EventSetter(ListBoxItem.GiveFeedbackEvent, new GiveFeedbackEventHandler(CardList_GiveFeedback)));
CardListControl.ItemContainerStyle = listStyle;
DataContext = this;
}
protected void CardList_PreviewMouseLeftButtonDown(object sender, MouseButtonEventArgs e)
{
if (sender is ListBoxItem)
{
var draggedItem = sender as ListBoxItem;
var card = draggedItem.DataContext as Card;
card.Effect = new DropShadowEffect
{
Color = new Color { A = 50, R = 0, G = 0, B = 0 },
Direction = 320,
ShadowDepth = 0,
Opacity = .75,
};
card.RenderTransform = new RotateTransform(2.0, 300, 200);
draggedItem.IsSelected = true;
// create the visual feedback drag and drop item
CreateDragDropWindow(card);
DragDrop.DoDragDrop(draggedItem, draggedItem.DataContext, DragDropEffects.Move);
}
}
protected void CardList_Drop(object sender, DragEventArgs e)
{
var droppedData = e.Data.GetData(typeof(Card)) as Card;
var target = (sender as ListBoxItem).DataContext as Card;
int targetIndex = CardListControl.Items.IndexOf(target);
droppedData.Effect = null;
droppedData.RenderTransform = null;
Items.Remove(droppedData);
Items.Insert(targetIndex, droppedData);
// remove the visual feedback drag and drop item
if (this._dragdropWindow != null)
{
this._dragdropWindow.Close();
this._dragdropWindow = null;
}
}
private void CardList_GiveFeedback(object sender, GiveFeedbackEventArgs e)
{
// update the position of the visual feedback item
Win32Point w32Mouse = new Win32Point();
GetCursorPos(ref w32Mouse);
this._dragdropWindow.Left = w32Mouse.X;
this._dragdropWindow.Top = w32Mouse.Y;
}
private void CreateDragDropWindow(Visual dragElement)
{
this._dragdropWindow = new Window();
_dragdropWindow.WindowStyle = WindowStyle.None;
_dragdropWindow.AllowsTransparency = true;
_dragdropWindow.AllowDrop = false;
_dragdropWindow.Background = null;
_dragdropWindow.IsHitTestVisible = false;
_dragdropWindow.SizeToContent = SizeToContent.WidthAndHeight;
_dragdropWindow.Topmost = true;
_dragdropWindow.ShowInTaskbar = false;
Rectangle r = new Rectangle();
r.Width = ((FrameworkElement)dragElement).ActualWidth;
r.Height = ((FrameworkElement)dragElement).ActualHeight;
r.Fill = new VisualBrush(dragElement);
this._dragdropWindow.Content = r;
Win32Point w32Mouse = new Win32Point();
GetCursorPos(ref w32Mouse);
this._dragdropWindow.Left = w32Mouse.X;
this._dragdropWindow.Top = w32Mouse.Y;
this._dragdropWindow.Show();
}
[DllImport("user32.dll")]
[return: MarshalAs(UnmanagedType.Bool)]
internal static extern bool GetCursorPos(ref Win32Point pt);
[StructLayout(LayoutKind.Sequential)]
internal struct Win32Point
{
public Int32 X;
public Int32 Y;
};
}
}
Card.xaml.cs
using System.ComponentModel;
using System.Windows.Controls;
namespace TestWpfPure
{
/// <summary>
/// Interaction logic for Card.xaml
/// </summary>
public partial class Card : UserControl, INotifyPropertyChanged
{
private string text;
public string Text
{
get
{
return this.text;
}
set
{
this.text = value;
if (PropertyChanged != null)
PropertyChanged(this, new PropertyChangedEventArgs("Text"));
}
}
public Card()
{
InitializeComponent();
DataContext = this;
}
public event PropertyChangedEventHandler PropertyChanged;
}
}
System.Windows.Input.Cursor
which I dont see how to use a UIElement... (which I want to have animations and more). Thanks for the help though. I was actually thinking of using a custom version of this library: dotnetslackers.com/ado_net/… – Definition