I'm trying to create a retrying mechanism for our network calls. I have created 2 classes. One a retry Class and another a Manager in case I wanted I can cancel all classes.
class Retry {
var url: String
var maxRetries: Int
init (url: String, retryCount: Int){
self.url = url
self.maxRetries = maxRetries
poll()
RetryManager.shared.add(self)
}
private func poll(){
guard retryCount == 0 else{
print("error")
}
getRequest()
}
private func getRequest(){
// make network request
// if no response is received poll again
}
func cancel(){
maxRetries = 0
}
}
Manager class
class RetryManager{
static let sharedInstance = RetryManager()
var retries : [Retry?] = []
private init(){
}
func register(retry: Retry){
retries.append(retry)
}
func remove(retry: Retry){
retry.cancel() // XX; Do I also need this or just removing it is fine?
retries = retries.filter({$0 !== retry})
}
func cancelAll(){
retries.forEach({$0?.cancel()}) // ZZ; Do I also need this? or just removing them is fine?
retries.removeAll()
}
}
My Retry instances are to be used for making network calls.
My major question is about my cancel mechanism. Will doing a RetryManager.shared.cancelAll()
suffice for deallocation? Or I need to run cancel or each cancel instance (ie XX, ZZ are also necessary)?
Currently everything works fine, but I'm not sure if I how it would work if I have multiple pointers...would I need to do:
for index..<retries.count{
retries[index] = nil
}
As far as I understand that won't help, it's same as doing retries.removeAll()
I also read In Swift, how do I set every element inside an array to nil? question but was told to open a new question