I am trying to produce a wave form (https://developer.mozilla.org/en-US/docs/Web/API/Web_Audio_API/Visualizations_with_Web_Audio_API) with howler.js . I see the dataArray looping through the draw function. However it only draws a straight line because the v variable always returns 1. I based the code off a pretty common MDN example, this leads me to believe maybe the way I am getting the howler data is incorrect.
HTML
<div id="play">play</div>
<canvas id="canvas"></canvas>
JS
let playing = false
const playBtn = document.getElementById('play')
const canvas = document.getElementById('canvas')
const canvasCtx = canvas.getContext('2d')
const WIDTH = canvas.width
const HEIGHT = canvas.height
let drawVisual = null
/*
files
https://s3-us-west-2.amazonaws.com/s.cdpn.io/481938/Find_My_Way_Home.mp3
*/
/*
streams
'http://rfcmedia.streamguys1.com/MusicPulse.mp3'
*/
let analyser = null
let bufferLength = null
let dataArray = null
const howler = new Howl({
html5: true,
format: ['mp3', 'aac'],
src:
'https://s3-us-west-2.amazonaws.com/s.cdpn.io/481938/Find_My_Way_Home.mp3',
onplay: () => {
analyser = Howler.ctx.createAnalyser()
Howler.masterGain.connect(analyser)
analyser.connect(Howler.ctx.destination)
analyser.fftSize = 2048
analyser.minDecibels = -90
analyser.maxDecibels = -10
analyser.smoothingTimeConstant = 0.85
bufferLength = analyser.frequencyBinCount
dataArray = new Uint8Array(bufferLength)
canvasCtx.clearRect(0, 0, WIDTH, HEIGHT)
const draw = () => {
drawVisual = requestAnimationFrame(draw)
analyser.getByteTimeDomainData(dataArray)
canvasCtx.fillStyle = '#000'
canvasCtx.fillRect(0, 0, WIDTH, HEIGHT)
canvasCtx.lineWidth = 2
canvasCtx.strokeStyle = 'limegreen'
canvasCtx.beginPath()
let sliceWidth = (WIDTH * 1.0) / bufferLength
let x = 0
for (let i = 0; i < bufferLength; i++) {
let v = dataArray[i] / 128.0
let y = (v * HEIGHT) / 2
if (i === 0) {
canvasCtx.moveTo(x, y)
} else {
canvasCtx.lineTo(x, y)
}
x += sliceWidth
}
canvasCtx.lineTo(canvas.width, canvas.height / 2)
canvasCtx.stroke()
}
draw()
}
})
playBtn.addEventListener('click', () => {
if (!playing) {
howler.play()
playing = true
}
})