Is there a way to copy an object in C#? Something like:
var dupe = MyClass(original);
I want them to be equal such that all data members are identical, but not share the same memory location.
Is there a way to copy an object in C#? Something like:
var dupe = MyClass(original);
I want them to be equal such that all data members are identical, but not share the same memory location.
You are probably talking about a deep copy (deep copy vs shallow copy)?
You either have to:
[Serializable]
attribute.public static T DeepCopy<T>(T other)
{
using (MemoryStream ms = new MemoryStream())
{
BinaryFormatter formatter = new BinaryFormatter();
formatter.Serialize(ms, other);
ms.Position = 0;
return (T)formatter.Deserialize(ms);
}
}
To get a shallow copy, you can use the Object.MemberwiseClone()
method, but it is a protected method, which means you can only use it from inside the class.
With all the deep copy methods, it is important to consider any references to other objects, or circular references which may result in creating a deeper copy than what you wanted.
⚠️ Security warning: Please read about the danger of using BinaryFormatter
which may include remote code execution... You can instead use the preferred alternatives listed in the provided link.
[Serializable]
. Otherwise you have to use some other implementations. –
Lappet Not all classes have this functionality. Probably, if a class does, it provides a Clone
method. To help implement that method for your own classes there's a MemberwiseClone
protected method defined in System.Object
that makes a shallow copy of the current instance (i.e. fields are copied; if they are reference types, the reference will point to the original location).
If your class has just got properties, you could do something like this:
SubCentreMessage actual;
actual = target.FindSubCentreFullDetails(120); //for Albany
SubCentreMessage s = new SubCentreMessage();
//initialising s with the same values as
foreach (var property in actual.GetType().GetProperties())
{
PropertyInfo propertyS = s.GetType().GetProperty(property.Name);
var value = property.GetValue(actual, null);
propertyS.SetValue(s, property.GetValue(actual, null), null);
}
If you have fields and methods, I am sure you can recreate them in new class using reflections. Hope this helps
Yes and no. This is an area where you need to be a bit careful because there are some traps (and then again, it's not difficult).
First of all, if you poke around in the Base Class Library (BCL) a bit, you may discover the ICloneable interface. Not all types implement this interface, but those that do have a Clone method that will return a new instance of the same type with (presumably) the same values.
However, herein lies a trap: The ICloneable interface does not sufficiently specify whether a deep clone or a shallow clone is expected, so some implementations do one thing, and other implementations the other. For this reason, ICloneable isn't used much, and its further use is actively being discouraged - see the excellent Framework Design Guidelines for more details.
If you dig further into the BCL, you may discover that System.Object has the protected MemberwiseClone method. While you can't call this method directly from another type, you can use this method to implement cloning in your own objects.
A common cloning pattern is to define a protected constructor of the class you want to clone and pass an already existing instance as a parameter. Something like this:
public class MyClass()
{
public MyClass() {}
protected MyClass(MyClass other)
{
// Cloning code goes here...
}
public MyClass Clone()
{
return new MyClass(this);
}
}
However, that obviously only works if you control the type you wish to clone.
If you wish to clone a type that you can't modify, and which doesn't provide a Clone method, you will need to write code to explicitly copy each piece of data from the old instance to the new instance.
I think the author is asking about copy constructors...
The answer is "yes, but only if you implement it yourself", there's no 'automatic' way of doing it without some heavy cludges (reads: Reflection):
class MyClass {
private string _name;
// standard constructor, so that we can make MyClass's without troubles
public MyClass(string name) {_name = name}
public MyClass(MyClass old) {
_name = old._name;
// etc...
}
}
The other thing of note in this respect is the IClonable
interface, and the .Clone()
method this provides. Also .MemberwiseClone()
protected method provided by the Object
class can help implementing both these methods.
How about with JSON?
You can get JSON package from : https://www.nuget.org/packages/Newtonsoft.Json/
using Newtonsoft.Json;
public static List<T> CopyAll<T>(this List<T> list) {
List<T> ret = new List<T>();
string tmpStr = JsonConvert.SerializeObject(list);
ret = JsonConvert.DeserializeObject<List<T>>(tmpStr);
return ret;
}
Not any straightforward way that will always work. If your class is [Serializable]
or implements ISerializable
, you can do a roundtrip serialization to create an identical copy. The same works for [DataContract]
If you only want a shallow copy, you can try Object.MemberwiseClone(). It's a protected method though, and you can only use it from within the class.
If you're lucky, the class implements ICloneable
and you can just call the Clone()
method.
An easy way to clone an object is writing it into a stream and read it again:
public object Clone()
{
object clonedObject = null;
BinaryFormatter formatter = new BinaryFormatter();
using (Stream stream = new MemoryStream())
{
formatter.Serialize(stream, this);
stream.Seek(0, SeekOrigin.Begin);
clonedObject = formatter.Deserialize(stream);
}
return clonedObject;
}
But be aware of, that this can cause problems with so called aggregate object.
Some reasonable solutions here serializing is a valid way to go about it as well as a clone method for each class.. Whipped this up and It seems to work for the few tests i did on it
using System.Reflection; using System.Text.StringBuilder();
public static T CopyClass2<T>(T obj){
T objcpy = (T)Activator.CreateInstance(typeof(T));
obj.GetType().GetProperties().ToList()
.ForEach( p => objcpy.GetType().GetProperty(p.Name).SetValue(objcpy, p.GetValue(obj)));
return objcpy;
}
And here is the more verbose version I suppose, above suggests you understand Lambda Expressions which isn't common. If you respect readability (Which is totally valid) more I would use below
public static T CopyClass<T>(T obj)
{
T objcpy = (T)Activator.CreateInstance(typeof(T));
foreach (var prop in obj.GetType().GetProperties())
{
var value = prop.GetValue(obj);
objcpy.GetType().GetProperty(prop.Name).SetValue(objcpy, value);
}
return objcpy;
}
Use this method to list out property's to see if it copied to new reference.. simple it does not list properties of none primitives(structured types).. so you will get a class name
public static string ListAllProperties<T>(T obj)
{
StringBuilder sb = new System.Text.StringBuilder();
PropertyInfo[] propInfo = obj.GetType().GetProperties();
foreach (var prop in propInfo)
{
var value = prop.GetValue(obj) ?? "(null)";
sb.AppendLine(prop.Name + ": " + value.ToString());
}
return sb.ToString();
}
One possibility is to clone it. You have to implement the interface ICloneable
and the Clone
method.
Do you mean a copy constructor, like it exists in C++ ?
It does not exists in C#. What you can do, is write your own (which is tedious), or you can write a 'Clone' method which uses serialization to create a new instance which has exactly the same values as the original class.
You can serialize the current instance, deserialize it, and return the deserialized result. Disadvantage is that your class has to be Serializable.
How about something like:
public class MyClass
{
int i;
double d;
string something;
public MyClass(int i, double d) {}
public MyClass Clone()
{
return (new MyClass(i, d));
}
}
Or if you also need to copy something else not usually known when constructing a new object:
public MyClass CloneMore()
{
MyClass obj = new MyClass(i, d);
obj.something = this.something;
return (obj);
}
Call using:
MyClass us = them.Clone();
~~~
Now a days, it could be a better solution to use Json Serialization and use it as an Extention method like this(Also it does not need to annotate class with [Serializalbe]):
public static class ExtensionMethods
{
public static T DeepCopyV2<T>(this T source)
{
var jsonString = JsonConvert.SerializeObject(source);
var newObject = JsonConvert.DeserializeObject<T>(jsonString);
return newObject;
}
}
and use it like:
var newObj = obj.DeepCopyV2();
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