keep 2 pictures open for a while in memory game in java
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hi there i am working on a project(card matching game) and it is almost finished but the things is when i clicked on second button to open the picture if it not same with first it suddenly closed. well nothings is wrong but user must see the picture for a while(maybe 2 second). so i used Thread.sleep(2000) but i doesnt work properly. it sets icon null and then start to wait 2 seconds. here is my code a tried to make a SSCCE,

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.Menu;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.ItemEvent;
import java.awt.event.ItemListener;
import java.util.Random;
import java.util.Vector;

import javax.swing.BorderFactory;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.JToggleButton;
import javax.swing.UIManager;
import javax.swing.border.*;

public class ConcentrationGame3 extends JFrame {

    /**
     * 
     */
    private static final long serialVersionUID = 1L;
    private int buttoncounter=0;
    private int counter = 0;
    private JFrame frame;
    private JPanel mainPanel;
    private JPanel buttonPanel;
    private JMenuBar menuBar;
    private JMenu menu;
    private JMenuItem menuItem;
    private int[] arr = new int[16];
    private int i,j;
    private int random;
    private int size = 4;
    private Icon hidden;
    private GameButton buttonFirst;
    private GameButton buttonSecond;
    int k=0;

    private Icon img[] = {UIManager.getIcon("OptionPane.errorIcon"),
            UIManager.getIcon("OptionPane.informationIcon"),
            UIManager.getIcon("OptionPane.warningIcon")};

    private Icon iconList[] = new ImageIcon[size];

    public ConcentrationGame3(){

        createArray();
        initComponents();

    }


    private void initComponents(){


        frame = new JFrame("Concentration Game");

        menuBar = new JMenuBar();
        menu = new JMenu("Menu");

        frame.setJMenuBar(menuBar);

        menuBar.add(menu);

        menuItem = new JMenuItem("New Game");
        menu.add(menuItem);

        menuItem = new JMenuItem("Solve");
        menu.add(menuItem);

        menuItem = new JMenuItem("Exit");
        menu.add(menuItem);

        mainPanel = new JPanel(new BorderLayout(5, 5));
        mainPanel.setBorder(new EmptyBorder(4,4,4,4));

        frame.setContentPane(mainPanel);

        buttonPanel = new JPanel(new GridLayout(4,4,5,5));
        buttonPanel.setBackground(Color.green);

        for(i=0; i<4; i++){

            final GameButton button = new GameButton(new JToggleButton(),iconList[i]);
            button.addItemListener(new ItemListener(){
                public void itemStateChanged(ItemEvent e){

                    button.setState();
                }
            });

            button.addActionListener(new ActionListener(){
                public void actionPerformed(ActionEvent e){

                        try {
                            buttonActionPerformed(e,button);
                        } catch (InterruptedException e1) {
                            // TODO Auto-generated catch block
                            e1.printStackTrace();
                        }
                }
            });
            buttonPanel.add(button);
        }



        mainPanel.add(buttonPanel, BorderLayout.CENTER);


        frame.setSize(300, 300);
        //frame.pack();
        frame.setLocation(300, 300);
        frame.setVisible(true);
        frame.setDefaultCloseOperation(EXIT_ON_CLOSE);
    }

    class GameButton extends JToggleButton{

        private static final long serialVersionUID = 1L;
        private JToggleButton gameButton;
        private Icon icon;

        public GameButton(JToggleButton gameButton,Icon icon){

            this.gameButton = gameButton;
            this.icon = icon;
        }

         public void setState() {
                if (this.isSelected() || !this.isEnabled()) {
                    this.setIcon(icon);
                } else {
                    this.setIcon(hidden);
                }
            }
        }

    private void buttonActionPerformed(ActionEvent e, GameButton button) throws InterruptedException {
        if(button.isSelected()){
            buttoncounter++;

            if(buttoncounter==1){
                buttonFirst = (GameButton) e.getSource();
            }
            else if(buttoncounter==2){
                buttonSecond = (GameButton) e.getSource();
                buttoncounter=0;

                    if( checkPairs(buttonFirst,buttonSecond) ) {
                        retirePair(buttonFirst,buttonSecond);
                    }

                    else{
                            Thread.sleep(2000);
                            buttonFirst.setIcon(hidden);
                            buttonFirst.setSelected(false);
                            buttonSecond.setIcon(hidden);
                            buttonSecond.setSelected(false);

                    }

            }
        }
    }

    private void retirePair(GameButton a, GameButton b){
        a.setSelected(true);
        a.setEnabled(false);
        b.setSelected(true);
        b.setEnabled(false);
    }

    private boolean checkPairs(GameButton first, GameButton second){

        if(first.getIcon().equals(second.getIcon()))
            return true;
        else
            return false;

    }

    private void createArray(){

        Random rnd = new Random();

        while(i<4){

            random = rnd.nextInt(3)+1;

            if(!includes(random)){
                arr[i]=random;
                iconList[i] = img[random-1];
                i++;
            }
        }
    }

    public boolean includes(int rnd){

        counter=0;

        for(j=0; j<arr.length; j++){

            if(arr[j] == rnd){
                counter++;
                if(counter>1)
                    return true;
            }
        }

        return false;
    }

    /**
     * @param args
     */
    public static void main(String[] args) {

        new ConcentrationGame3();

    }

}

i appreciated if you can help me. and thanks anyway :)

Hormuz answered 27/10, 2011 at 0:58 Comment(9)
No, you didn't make it a SSCCE; you dumped all your code in the question and asked "What's wrong?"Nick
It seems strange to me that your GameButton extends JToggleButton but also requires a JToggleButton to be constructed by its clients for the constructor -- and stores a JToggleButton too. From what I recall of Java, extends is a "is-a" relationship, but you're using it as if it were a "has-a" relationship.Elwina
@Brian well yeah but this code has 100 lines more and pictures which i use specially on my computer. and i am not asking like "ok whats wrong give me the code please". read carefully...Hormuz
I'm not sure why this is tagged with multithreading when there is only one thread. Perhaps you ought to have multiple threads.Overside
It is at least a smaller version of the whole -- I'll give credit (and 1+ for that), and allowed me to easily test a working solution before posting an answer.Estray
@Keith yeap i just wrote thread and press enter it changed by itself and i couldnt fine onyl just "thread"Hormuz
@quartaela, it's less about "regulations" and more about programming exactly what you mean: should your GameButton derive from JToggleButton or should GameButton include a JToggleButton? Your current code tries to do both, when it should do only one. Having code around that tries to do both is going to be a source of bugs, even if it isn't at all related to the bug that our esteemed Hovercraft has found. ;)Elwina
@Elwina ok i guess i fixed the problem with no sending new JToggleButton() i just send icon. is it true_?Hormuz
@quartaela, that sounds much better!Elwina
E
6

You don't want to use Thread.sleep on the Swing thread, since as I'm sure you've read if you've done any searching, what this does is put Swing to sleep, sleep meaning all drawing is frozen, and all user interaction (like response to buttons) is frozen. Instead use a Swing Timer which will allow you to pause your application without preventing Swing from drawing your second image and showing both for 2 or 3 seconds. The logic will be: show both images, start the timer, and when the timer "ticks" after 2 or 3 seconds (or whatever you set the delay to be), hide the images inside of the timer's ActionListener.

Also: make sure that you set the timer as non-repeating (there's a boolean method of Swing Timer that does this). Also, you'll want to make all of your JToggleButtons unresponsive (or enabled == false) while the the two images are shown, and then you want the Timer to set all the non-paired buttons to a responsive state when it "ticks".

Estray answered 27/10, 2011 at 1:2 Comment(1)
@quartaela: Have this link bookmarked: The Really Big Index. Then search on that page for Swing Timers.Estray

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