A quite standard C++ TCP server program using pthreads, bind, listen and accept. I have the scenario that the server ends (read: crashes) when I kill a connected client.
The reason for the crash is that the write()
call on the file fails, thus the program receives a SIGPIPE. And I guess, this makes the server exit.
I thought, "of course, unhandled signal means exit", so let's use signal()
:
signal(SIGPIPE, SIG_IGN);
because, taken from man 2 write
:
EPIPE fd is connected to a pipe or socket whose reading end is closed. When this happens the writing process will also receive a SIGPIPE signal. (Thus, the write return value is seen only if the program catches, blocks or ignores this signal.)
Alas, no. Neither in the server thread nor the client threads does this seem to help.
So, how do I prevent the write()
call from raising that signal, or (to be pragmatic) how do I stop the server from exiting.
My diagnostics are:
- server thread started, binding, listening, accepting.
- let a client connect (via telnet for example)
- send a
pkill telnet
to crash the client
unwanted behavior: server exits, in gdb with
... in write () at ../sysdeps/unix/syscall-template.S:82
82 T_PSEUDO (SYSCALL_SYMBOL, SYSCALL_NAME, SYSCALL_NARGS)
and the backtrace:
#0 ... in write () at ../sysdeps/unix/syscall-template.S:82
#1 ... in ClientHandler::mesg(std::string) ()
#2 ... in ClientHandler::handle() ()
#3 ... in start_thread (arg=<value optimized out>) at pthread_create.c:300
#4 ... in clone () at ../sysdeps/unix/sysv/linux/x86_64/clone.S:112
#5 ... in ?? ()
select()
. And I will dbl-check the write-call(). – Avalonsignal()
says that "the effect ofsignal()
in a multithreaded process are unspecified" and recommends to usesigaction()
instead. (But the idea is the same.) – Recuperate