Trying to play around with shaders on the browser and just installed the GLSL Lint extension for VSCode, which apparently needs to know the path to a glslangValidator
binary before working properly.
Said binary can (I'm assuming) be found here: https://github.com/KhronosGroup/glslang/releases/tag/master-tot
However, I've already tried multiple combinations of installation paths, both within Linux and Windows, to no avail: the extension keeps spewing an ENOENT
error as can be seen in the picture below:
Considering my setup (Using VS Code on Windows with WSL), where exactly should I place this binary file so that GLSL Lint can properly find it?
I tried, for example, both ~/glslang/bin/glslangValidator
and C:\\Users\\{User}\\AppData\\Local\\Packages\\TheDebianProject.DebianGNULinux_31v5hhsz12ds6\\LocalState\\rootfs\\home\\glslang\\bin\\glslangValidator
(among other installation paths), but so far none worked.
What am I missing?