Rust's module system is actually incredibly flexible and will let you expose whatever kind of structure you want while hiding how your code is structured in files.
I think the key here is to make use of pub use
, which will allow you to re-export identifiers from other modules. There is precedent for this in Rust's std::io
crate where some types from sub-modules are re-exported for use in std::io
.
Edit (2019-08-25): the following part of the answer was written quite some time ago. It explains how to setup such a module structure with rustc
alone. Today, one would usually use Cargo for most use cases. While the following is still valid, some parts of it (e.g. #![crate_type = ...]
) might seem strange. This is not the recommended solution.
To adapt your example, we could start with this directory structure:
src/
lib.rs
vector.rs
main.rs
Here's your main.rs
:
extern crate math;
use math::vector;
fn main() {
println!("{:?}", vector::VectorA::new());
println!("{:?}", vector::VectorB::new());
}
And your src/lib.rs
:
#[crate_id = "math"];
#[crate_type = "lib"];
pub mod vector; // exports the module defined in vector.rs
And finally, src/vector.rs
:
// exports identifiers from private sub-modules in the current
// module namespace
pub use self::vector_a::VectorA;
pub use self::vector_b::VectorB;
mod vector_b; // private sub-module defined in vector_b.rs
mod vector_a { // private sub-module defined in place
#[derive(Debug)]
pub struct VectorA {
xs: Vec<i64>,
}
impl VectorA {
pub fn new() -> VectorA {
VectorA { xs: vec![] }
}
}
}
And this is where the magic happens. We've defined a sub-module math::vector::vector_a
which has some implementation of a special kind of vector. But we don't want clients of your library to care that there is a vector_a
sub-module. Instead, we'd like to make it available in the math::vector
module. This is done with pub use self::vector_a::VectorA
, which re-exports the vector_a::VectorA
identifier in the current module.
But you asked how to do this so that you could put your special vector implementations in different files. This is what the mod vector_b;
line does. It instructs the Rust compiler to look for a vector_b.rs
file for the implementation of that module. And sure enough, here's our src/vector_b.rs
file:
#[derive(Debug)]
pub struct VectorB {
xs: Vec<i64>,
}
impl VectorB {
pub fn new() -> VectorB {
VectorB { xs: vec![] }
}
}
From the client's perspective, the fact that VectorA
and VectorB
are defined in two different modules in two different files is completely opaque.
If you're in the same directory as main.rs
, you should be able to run it with:
rustc src/lib.rs
rustc -L . main.rs
./main
In general, the "Crates and Modules" chapter in the Rust book is pretty good. There are lots of examples.
Finally, the Rust compiler also looks in sub-directories for you automatically. For example, the above code will work unchanged with this directory structure:
src/
lib.rs
vector/
mod.rs
vector_b.rs
main.rs
The commands to compile and run remain the same as well.
foo::bar::Baz
should be defined infoo/bar.rs
orfoo/bar/mod.rs
. – Aricrate_name::module::foo::Foo
over and over again, complete with overly verbose, useless, stuttering... The fact that it is for unfathomable reasons considered 'abnormal' in the rust scene to want to organise files using directories, with classes/structs/traits/interfaces/etc/etc. logical split out into files, is honestly quite disturbing imo... – Tweeze