How to professionally organise the styling of buttons? (SDK 26+, min SDK 21)
Asked Answered
L

2

11

What is best practice to organise styling of buttons of a professional android application? Assume a larger contemporary application (SDK 26+, min SDK 21).

This question is answerable, as both the sources of Material Design and the setup of Android Studio give enough clues and examples of the patterns of the intended professional usage. Surely the user is not limited to this patterns, but following them, makes the application play well together with the sources of Material Design and provides best maintainability.

I find several ingredients related to the styling of buttons.

  • @style/Widget.AppCompat.Button
  • @style/Widget.AppCompat.Button.Colored
  • @style/TextAppearance.AppCompat.Button
  • @style/TextAppearance.AppCompat.Widget.Button
  • @color/foreground_material_dark
  • ?colorAccent
  • ?textColorPrimary
  • ?android:colorForeground
  • ?textAppearanceButton

There may be more.

  • How are all the ingredients related?
  • How are they intended to be used together in professional theming?

You can look up the sources. However, even knowing all details does not give the full picture of the intended usage. This question is asking to draw the picture.

Legation answered 19/5, 2018 at 10:42 Comment(3)
It is called choice. You have to pick what suits your App, code and style while considering the objectives of the project.Imitate
Just as a hint: I think the word "professionally" is a bit misleading here. Get paid for it and it's "professional" by definition. You might want to change that to explain what you wish for. My interpretation is that you're looking for something that can be used in a larger-scale project by being consistent while not taking away flexibility and options to customize.Shiverick
Right! Put this long description into short words, so that it gives an improved title. "Professionally" was the shortest form, I was able to find, though I share your feelings, that it is not perfectly phrased.Legation
L
9

(Min SDK 21)

General Approach

Granularity

I think it an enough fine-grained approach to separate the text appearance from the backgrounds. This gives the option to combine different backgrounds with different text appearances. It also matches the two style settings provided by Button and the organisation of Material Design. Hence it addresses the question, how it is intended to be used.

The price is, that each Button needs both settings:

  • Button text: android:textAppearance
  • Button background: style

To even lower this price styles_material.xml in fact takes an advanced approach. Each button style already includes a default text appearance. So in the normal case I only have to apply the button style.

<Button
 style="?defaultButtonStyle"

I follow this pattern for my own button styling, as the question is for the intended usage. If I want to modify the default, I add an alternative text appearance by setting it to android:textAppearance.

<Button
 style="?defaultButtonStyle"
 android:textAppearance="?smallButtonTextAppearance"

For very special buttons I still can adjust the styling on the level of the layout file. This is the lowest level of granularity.

Hint: Be aware that android:textAppearance has a very low precedence. If you set a text attribute somewhere in the theme (or style), you will overwrite the same attribute in all of android:textAppearance. It works with a similar force like the "!important" annotation in CSS, which can be a pretty pitfall.

Flexible theming

Without

If I don't plan to use different themes, I can set the styles directly into the layouts.

<Button
 style="@style/My.DefaultButtonStyle"
 android:textAppearance="@style/My.SmallButtonTextAppearance"
 ...

With

If a want to be able to exchange themes, I map all types of styles to attributes first. Then I set the styles indirectly by using the attributes. This gives me the option to connect other styles for other themes, without the need to duplicate layouts.

<Button
 style="?defaultButtonStyle"
 android:textAppearance="?smallButtonTextAppearance"
 ...

I personally prefer not to use or mix given attributes, but to fully define my own set of attributes addressing my design. So the levels of the onion stay cleanly separated.

<?xml version="1.0" encoding="utf-8" ?>
<resources>

    <!-- button text appearance -->
    <attr name="defaultButtonTextAppearance" format="reference" />
    <attr name="smallButtonTextAppearance" format="reference" />

    <!-- button backgrounds -->
    <attr name="defaultButtonStyle" format="reference" />
    <attr name="alarmButtonStyle" format="reference" />

In the themes the attributes are mapped to theme specific styles.

<?xml version="1.0" encoding="utf-8"?>
<resources>
    <style name="OtherTheme" parent="Theme.AppCompat">

        <!-- button text appearance -->
        <item name="defaultButtonTextAppearance">@style/OtherTheme.DefaultButtonTextAppearance</item>
        ...

        <!-- button backgrounds -->
        <item name="defaultButtonStyle">@style/OtherTheme.DefaultButtonStyle</item>
        ...

Button Text

If I track down the styles to the sources I come to a file data/res/values/styles_material.xml, which defines the root of all button text appearances. TextAppearance.Material.Button inherits from TextAppearance.Material, but the four relevant attributes for buttons are overwritten.

<style name="TextAppearance.Material">
    <item name="textColor">?attr/textColorPrimary</item>
    <item name="textColorHint">?attr/textColorHint</item>
    <item name="textColorHighlight">?attr/textColorHighlight</item>
    <item name="textColorLink">?attr/textColorLink</item>
    <item name="textSize">@dimen/text_size_body_1_material</item>
    <item name="fontFamily">@string/font_family_body_1_material</item>
    <item name="lineSpacingMultiplier">@dimen/text_line_spacing_multiplier_material</item>
</style>

<style name="TextAppearance.Material.Button">
    <item name="textSize">@dimen/text_size_button_material</item>
    <item name="fontFamily">@string/font_family_button_material</item>
    <item name="textAllCaps">true</item>
    <item name="textColor">?attr/textColorPrimary</item>
</style>

It can be overwritten by my own inherited styles. It also shows, that it would be easy to write my own text appearance style without using inheritance at all.

Color

Understanding Androids text color management system is them most confusing part, because the system is quite powerful. Here comes some enlightenment.

In the above TextAppearance.Material.Button I find text color is specified by the attribute ?textColorPrimary. This attribute again is based on the attribute ?android:colorForeground.

The attribute ?android:colorForeground is the central switch to set the text colors. Be default all text colors are calculated based on this setting, also those of the buttons. For example different grades of greyed-out or opaque variants are calculated for disabled buttons, for body text, etc.

Instead of touching dozens of different places it is a good idea to set the common default text color here and rely on the default Android color calculating system as far as useful. Tweak it in details.

<item name="android:colorForeground">@color/orange_700</item>

This setting defaults to @color/foreground_material_dark.

Hint 1: If you edit the setting by use of the Android Studio Theme Editor, it will possibly change the value of@color/foreground_material_dark. To me it does not feel like a good idea to change a value of material dark because it is not my realm. Better use a reference like shown before.

Hint 2: The Theme Editor is an appropriate tool to discover the relations of the color attributes system. This relations reveal, when you experimentally try to edit the different attributes with the editor.

If I want a button text color that varies from the overall text color, I set it on the level of the text appearance style.

Hint 3: Using ?android:colorForeground does not work out of the
box below API 26. For a workaround see here.

Text size

The text size is the factor of the text appearance, that I typically want to directly adjust to my own design within my customised text appearance styles.

<style name="My.SmallButtonTextAppearance" parent="My.DefaultButtonTextAppearance">
    <item name="android:textSize">16sp</item>
</style>

TextAppearance.Material.Button takes the text size default from the resource @dimen/text_size_button_material. There is no system with a central text size setting comparable to the text color setting system.

All caps

The root style TextAppearance.Material.Button set's all caps to true. There is not even a resource, the value is taken from. It's just hard coded.

<item name="textAllCaps">true</item>

There is a high chance, I want to set it to false in my customised button styles.

<item name="android:textAllCaps">false</item>

Font family

As with the text colors the font family typically is a system with a common central nature. How is it managed for the buttons? The root style TextAppearance.Material.Button makes use a the string resource @string/font_family_button_material.

<item name="fontFamily">@string/font_family_button_material</item>

In the file data/res/values/donttranslate_material.xml this is set to sans-serif-medium, while in the file data/res/values-watch/donttranslate_material.xml is is set to sans-serif-condensed.

<string name="font_family_button_material">sans-serif-medium</string>
<string name="font_family_button_material">sans-serif-condensed</string>

This sans-serif settings are mapped to my chosen font family within the fonts setup. Typically sans-serif is fine for button text. For further customisation of the fonts I point to this question.

Button Style

Apart from using a color for the background, a xml resource file can be applied to specify the background with fancy corners, color gradients or other graphical effects, also supporting different backgrounds for different states of the button.

This part is strongly influenced by my design. I will typically use my own background.

On the other hand there is a rich system of predefined button backgrounds resource files in material design. I would like to give a short overview here, but that's beyond my skills and seems so large to be worth a topic of it's own.

The style for the background should not contain settings for width, height or margins, as this belongs into the surrounding layout. On the other hand the padding belongs into the background style.

Button styles of Material Design

In the file data/res/values/styles_material.xml I find nine button styles I may inherit from. If I write my very own, a should not forget to set a default text appearance.

The root element is Widget.Material.Button. It set's the default text appearance to ?textAppearanceButton. Hence, setting this attribute is an option to directly use the material design button styles without inheritance and yet have your customised default text appearance.

<!-- Bordered ink button -->
<style name="Widget.Material.Button">
    <item name="background">@drawable/btn_default_material</item>
    <item name="textAppearance">?attr/textAppearanceButton</item>
    <item name="minHeight">48dip</item>
    <item name="minWidth">88dip</item>
    <item name="stateListAnimator">@anim/button_state_list_anim_material</item>
    <item name="focusable">true</item>
    <item name="clickable">true</item>
    <item name="gravity">center_vertical|center_horizontal</item>
</style>

The attribute ?colorAccent is used, to set the color of Widget.AppCompat.Button.Colored. See the Android Studio Theme Editor. See @drawable/btn_colored_material.

Note that the default text appearance of Widget.AppCompat.Button.Colored varies and is not set by a customisable attribute.

<!-- Colored bordered ink button -->
<style name="Widget.Material.Button.Colored">
    <item name="background">@drawable/btn_colored_material</item>
    <item name="textAppearance">@style/TextAppearance.Material.Widget.Button.Colored</item>
</style>

<!-- Small bordered ink button -->
<style name="Widget.Material.Button.Small">
    <item name="minHeight">48dip</item>
    <item name="minWidth">48dip</item>
</style>

<!-- Borderless ink button -->
<style name="Widget.Material.Button.Borderless">
    <item name="background">@drawable/btn_borderless_material</item>
    <item name="stateListAnimator">@null</item>
</style>

Note that the default text appearance of Widget.Material.Button.Borderless.Colored varies and is not set by a customisable attribute.

<!-- Colored borderless ink button -->
<style name="Widget.Material.Button.Borderless.Colored">
    <item name="textAppearance">@style/TextAppearance.Material.Widget.Button.Borderless.Colored</item>
</style>

Note that Widget.Material.Button.ButtonBar.AlertDialog inherits from Widget.Material.Button.Borderless.Colored. Same limitations of the default text appearance apply.

<!-- Alert dialog button bar button -->
<style name="Widget.Material.Button.ButtonBar.AlertDialog" parent="Widget.Material.Button.Borderless.Colored">
    <item name="minWidth">64dp</item>
    <item name="minHeight">@dimen/alert_dialog_button_bar_height</item>
</style>

<!-- Small borderless ink button -->
<style name="Widget.Material.Button.Borderless.Small">
    <item name="minHeight">48dip</item>
    <item name="minWidth">48dip</item>
</style>

<style name="Widget.Material.Button.Inset">
    <item name="background">@drawable/button_inset</item>
</style>

<style name="Widget.Material.Button.Toggle">
    <item name="background">@drawable/btn_toggle_material</item>
    <item name="textOn">@string/capital_on</item>
    <item name="textOff">@string/capital_off</item>
</style>

Personally I would either use one of this predefined button styles or inherit my own from Widget.Material.Button. This keeps the hierarchy of inheritance low and the code easily readable. It saves me at most three lines of code if I inherit from another style, while the code becomes less maintainable.

There are exceptions to this rule of thumb. For example @drawable/btn_borderless_material is private. So I either have to inherit from Widget.Material.Button.Colored or create a copy of the file.

Appendix

Related questions

Attributes

Colors

Fonts

Legation answered 19/5, 2018 at 11:40 Comment(0)
D
0

it's up to you and depends on your application.. also you can set a background using an xml file eg:

<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
    <item android:state_pressed="true" >
        <shape xmlns:android="http://schemas.android.com/apk/res/android">
            <corners android:radius="20dp" />
            <solid android:color="#8c0000" />
        </shape>
    </item>
    <item >
        <shape xmlns:android="http://schemas.android.com/apk/res/android">
            <corners android:radius="20dp" />
            <solid android:color="#c62f2c" />
        </shape>
    </item>
</selector>
Downtime answered 19/5, 2018 at 11:22 Comment(1)
Thank you very much. This addresses one detail, the background.Legation

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