Evaluation and space leaks in Haskell
Asked Answered
T

2

11

I'm learning Haskell and currently trying to wrap my head around monads. While playing with some random number generation I got tripped on lazy evaluation once again. In an effort to simplify something close to the:

roll :: State StdGen Int
roll = do
    gen <- get
    let (n, newGen) = randomR (0,1) gen
    put newGen
    return n

main = do
    gen <- getStdGen
    let x = sum $ evalState (replicateM iterations roll) gen
    print x

into something like this:

roll' :: IO Int
roll' = getStdRandom $ randomR (0,1)

main = do
    x' <- fmap sum $ replicateM iterations roll'
    print x'

on a larger number of iterations, let's say 1000 * 1000 * 10, second example results in a stack overflow.

Why is the first version happily runs in constant space and the second one blows up?

Speaking more broadly, can you recommend some reading to improve one's mental model of Haskell's lazy evaluation? (Introductory to intermediate level, preferably.) Because when it comes to evaluation in Haskell, my intuition completely fails me.

Trigonometry answered 19/12, 2013 at 18:39 Comment(2)
I'm not sure of the reason for the second one but calling getStdRandom that often is never good. The state version is okay but there is also the Rand monad that would make the roll become this roll = getRandomR (0,1) gen and you just change the evalState to evalRand.Fogged
The actual number generation is not an issue. I could just do rnd g = v : rnd ng where (v,ng) = randomR (0,1) g and then take whatever is needed from the infinite list. Or convert it to a recursive function with accumulator to do sum. Or great many other things. It was the strange results of similar (at least in my head) code that puzzled me.Trigonometry
M
5

This is because Control.Monad.State re-exports Control.Monad.State.Lazy. If you imported, Control.Monad.State.Strict, both would overflow that way.

The reason it overflows with strict State or IO is that replicateM needs to run the action iterations times recursively, before it can build the list. To put it loosely, replicateM must "combine" the "effects" of all the actions it replicates into one giant "effect". The terms "combine" and "effect" are very vague, and can mean an infinite number of different things, but they're about the best we've got for talking about such abstract things. replicateM with a large value will end up overflowing the stack in nearly every choice of monad. It's the fact that it doesn't with lazy State that's bizarre.

To see why it doesn't overflow with lazy State, you need to look into the details of (>>=) for lazy State, and replicateM. The following definitions are greatly simplified, but they reflect the details necessary to illustrate how this works.

newtype State s a = State { runState :: s -> (a, s) }

instance Monad (State s) where
    return x = State $ \s -> (x, s)
    x >>= f = State $ \s -> let (a, s') = runState x s in runState (f a) s'

replicateM :: Monad m => Int -> m a -> m [a]
replicateM 0 _ = return []
replicateM n mx | n < 0 = error "don't do this"
                | otherwise =
                    mx >>= \x -> replicateM (n - 1) mx >>= \xs -> return (x:xs)

So first, look at replicateM. Take note that when n is greater than 0, it is a call to (>>=). So the behavior of replicateM depends closely on what (>>=) does.

When you look at (>>=), you see it produces a state transition function that binds the results of the state transition function x in a let binding, then returns the result of the transition function that's the result of f applied to arguments from that binding.

Ok, that statement was clear as mud, but it's really important. Let's just look inside the lambda for the moment. Looking at the result of the function (>>=) creates, you see let {something to do with x} in {something to do with f and the results of the let binding}. This is important with lazy evaluation. It means that just maybe it can ignore x, or maybe part of it, when it evaluates (>>=), if the particular function f allows it to. In the case of lazy State, it means that it might be able to delay calculating future state values, if f can produce a constructor before looking at the state.

This turns out to be what allows it to work. The particular way replicateM assembles calls to (>>=), it results in a function that produces (:) constructors before examining the state passed to them. This allows incremental processing of the list, if the final state is never examined. If you ever look at the final state, that destroys the ability to function incrementally, because the final state requires doing all the work to calculate it. But your use of evalState resulted in the final state being thrown away unexamined, so evaluation was free to proceed incrementally.

Mcintire answered 19/12, 2013 at 20:18 Comment(2)
Sometimes it feels like Haskell is a branch of quantum mechanics. The mere action of inspecting a value changes the behavior of the whole system.Trigonometry
@Trigonometry That's not a terrible analogy. You can say that pattern-matching entangles states, such that evaluation of the result of the pattern-match requires evaluating the value being matched. And the thing that ultimately causes the entangled values to be resolved (waveform collapse?) is execution of IO actions.Mcintire
C
6

The culprit is hidden deep inside replicateM. Let's look at the source.

replicateM        :: (Monad m) => Int -> m a -> m [a]
replicateM n x    = sequence (replicate n x)

sequence       :: Monad m => [m a] -> m [a] 
sequence ms = foldr k (return []) ms where
  k m m' = do { x <- m; xs <- m'; return (x:xs) }

In particular, take a look at a single unrolling of the foldr in sequence

foldr k (return []) (replicate n roll')

do x  <- roll'
   xs <- foldr k (return []) (replicate n roll')
   return (x:xs)

In other words, unless we can lazily return (x : ... thunk ... ) early then we'll unroll the entire replication prior to returning the first value. The answer as to whether or not we can return that value has to do with the definition of (>>=) in our monad.

roll' >>= \x -> foldr k (return []) (replicate n roll') >>= \xs -> return (x:xs)

It's fair to say that since IO performs side-effects it's going to perform binds sequentially—we're definitely going to unroll the whole thing. State has two forms, the Control.Monad.Trans.State.Lazy version and the Control.Monad.Trans.State.Strict version where Control.Monad.Trans.State defaults to the Lazy version. There, (>>=) is defined as

m >>= k  = StateT $ \s -> do
    ~(a, s') <- runStateT m s
    runStateT (k a) s'

So we can see the explicit irrefutable bind happening which lets us proceed to return the result lazily.

It's worth taking a look at a recent review of this problem by Joachim Breitner. There's also a lot of work on this in the pipes and conduit ecosystems that might be worth examining.

Generally, it's worth being suspect of replicateM however due to that notion of sequencing we saw above: "build the head then build the tail then return the cons".

Codification answered 19/12, 2013 at 20:13 Comment(0)
M
5

This is because Control.Monad.State re-exports Control.Monad.State.Lazy. If you imported, Control.Monad.State.Strict, both would overflow that way.

The reason it overflows with strict State or IO is that replicateM needs to run the action iterations times recursively, before it can build the list. To put it loosely, replicateM must "combine" the "effects" of all the actions it replicates into one giant "effect". The terms "combine" and "effect" are very vague, and can mean an infinite number of different things, but they're about the best we've got for talking about such abstract things. replicateM with a large value will end up overflowing the stack in nearly every choice of monad. It's the fact that it doesn't with lazy State that's bizarre.

To see why it doesn't overflow with lazy State, you need to look into the details of (>>=) for lazy State, and replicateM. The following definitions are greatly simplified, but they reflect the details necessary to illustrate how this works.

newtype State s a = State { runState :: s -> (a, s) }

instance Monad (State s) where
    return x = State $ \s -> (x, s)
    x >>= f = State $ \s -> let (a, s') = runState x s in runState (f a) s'

replicateM :: Monad m => Int -> m a -> m [a]
replicateM 0 _ = return []
replicateM n mx | n < 0 = error "don't do this"
                | otherwise =
                    mx >>= \x -> replicateM (n - 1) mx >>= \xs -> return (x:xs)

So first, look at replicateM. Take note that when n is greater than 0, it is a call to (>>=). So the behavior of replicateM depends closely on what (>>=) does.

When you look at (>>=), you see it produces a state transition function that binds the results of the state transition function x in a let binding, then returns the result of the transition function that's the result of f applied to arguments from that binding.

Ok, that statement was clear as mud, but it's really important. Let's just look inside the lambda for the moment. Looking at the result of the function (>>=) creates, you see let {something to do with x} in {something to do with f and the results of the let binding}. This is important with lazy evaluation. It means that just maybe it can ignore x, or maybe part of it, when it evaluates (>>=), if the particular function f allows it to. In the case of lazy State, it means that it might be able to delay calculating future state values, if f can produce a constructor before looking at the state.

This turns out to be what allows it to work. The particular way replicateM assembles calls to (>>=), it results in a function that produces (:) constructors before examining the state passed to them. This allows incremental processing of the list, if the final state is never examined. If you ever look at the final state, that destroys the ability to function incrementally, because the final state requires doing all the work to calculate it. But your use of evalState resulted in the final state being thrown away unexamined, so evaluation was free to proceed incrementally.

Mcintire answered 19/12, 2013 at 20:18 Comment(2)
Sometimes it feels like Haskell is a branch of quantum mechanics. The mere action of inspecting a value changes the behavior of the whole system.Trigonometry
@Trigonometry That's not a terrible analogy. You can say that pattern-matching entangles states, such that evaluation of the result of the pattern-match requires evaluating the value being matched. And the thing that ultimately causes the entangled values to be resolved (waveform collapse?) is execution of IO actions.Mcintire

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