xna-4.0 Questions
3
Solved
When I draw a stretched Texture2D, the pixels receive a Blur-like effect.
I want to use 'pixelated' graphics in my game and would like to know how to disable this in favor of the simplest nearest...
2
Solved
I'm using XNA 4.0, and I've built a game which will be released for Steam, Impulse and others as well. Now, the thing is that they don't accept ClickOnce deployments since they can't (or can they?)...
Vagrom asked 22/11, 2011 at 8:46
1
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Goal
I'm trying to load a custom class that contains a Texture2D from an xml file using the default importer (XML Content), with no processor.
Approach
Lots of research online and a lot of dea...
Agneta asked 8/12, 2011 at 8:52
2
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I should preface this with I am not anywhere near a math person. The code I've found in another question seems to be working somewhat... except that it causes the object I place to rotate in a larg...
3
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For menus in my game, I draw them once to the screen, then only redraw if they've been deemed dirty. This is handled through a boolean set to true whenever the user performs an action that should c...
3
Solved
How to make screenshot and save it to HDD using C# & XNA, while running game in fullscreen mode?
3
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In Windows Phone XNA 4.0, I am receiving the following error when compiling: the windows phone platform does not support custom shaders.
This is really annoying, because I have an Xbox 360 version...
Oldwife asked 26/10, 2011 at 19:25
1
Solved
Using XNA, I'm trying to make an adventure game engine that lets you make games that look like they fell out of the early 90s, like Day of the Tentacle and Sam & Max Hit the Road. Thus, I want ...
Friedly asked 29/9, 2011 at 20:12
3
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I am writing a game using C# 2010 and XNA 4.0. I want it to be a good game and not some "just another crap" and so one of my goals is good framerate. For this I would like to ask you for some advic...
Pyroconductivity asked 27/8, 2011 at 22:21
3
Solved
Preamble:
I'm working with an XNA Content project to hold all of the various textures (and possibly other resources) that I'm using as part of developing a game.
The default method of loading imag...
Rawhide asked 14/8, 2011 at 18:13
1
Solved
Morning all (if its morning where you are)
I have been looking around and have not seen a satisfactory method for doing this so thought I would ask around...
Ideal world I would like to be able t...
2
Solved
I'm trying to add background music to my XNA 4-based Windows game. When I do
Song bgm = Content.Load<Song>("bgm");
MediaPlayer.Play(bgm);
in the MyGame.LoadContent method, I get an Invalid...
4
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I have a question about a XNA game I'm making, but it is also a generic question for future games. I'm making a Pong game and I don't know exactly what to update where, so I'll explain better what ...
Bastogne asked 28/3, 2011 at 12:8
2
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I'm aware that the following is a vague question, but I'm hitting performance problems that I did not anticipate in XNA.
I have a low poly model (It has 18 faces and 14 vertices) that I'm trying t...
2
Solved
I'm programming in C# using the .NET Framework 4, and aiming to make a tile-based game with XNA. I have one large texture (256 pixels by 4096 pixels). Remember this is a tile-based game, so this te...
4
Solved
The official WP7 emulator uses 800x480 resolution. The only info I can find on planned WP7 phones (eg Samsung Cetus i917) share the same resolution. While I realise the appeal of writing resolution...
Valedictorian asked 21/9, 2010 at 3:27
2
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I'm trying to make a turn-based roguelike engine thing for XNA. I'm basically porting the game over from a previous work I did using an SDL-based roguelike library called libtcod. How can I modify ...
1
Solved
I am trying to learn XNA (4.0) multiplayer networking for the PC only environment.
For development, I read that using local profiles (with SystemLink) for PC-only environment does not require me t...
1
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I am trying to work my way through the XNA MSDN documentation on saving and reading game data, and I am not having much luck.
In essence I have a manager class which keeps track multiple instance o...
2
Solved
I'm working on an application that uses the XNA framework to do it's 3D rendering. I now want to load a texture from file. I've found two methods so far:
Texture2D.FromStream(GraphicsDevice, Stre...
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