game-loop Questions
1
Solved
I'm trying to figure out how to manage the whole game loop manually in a Windows game, without using the regular Game Microsoft.Xna.Framework.Game class.
The reason for this is using the regular ...
2
Solved
I tried making a game loop in Java using the Timer from java.util.Timer. I am unable to get my game loop to execute during the timer tick. Here is an example of this issue. I am trying to move the ...
2
Solved
I have implemented a game engine loop as follows:
public static Boolean Start ( )
{
if (hasBoard)
{
// start engine on worker thread
asyncTask = new AsyncResult ( stopEngine, asyncTask );
isR...
Vial asked 2/1, 2011 at 3:33
2
I am trying to write some skeleton for a game on android, using OpenGL. I would like to know, where should I place my main game loop code?
So far, my best candidate is Renderer.onDrawFrame(...) me...
2
Solved
What is the best way to code a game loop in Allegro 5 that always runs at the same speed, and that properly separates drawing logic from update logic? Should I use threads or not? Should I make use...
Agave asked 31/7, 2009 at 11:31
3
Solved
I'm trying to make a simple 2D game in Java.
So far I have a JFrame, with a menubar, and a class which extends JPanel and overrides it's paint method. Now, I need to get a game loop going, where I...
Jadda asked 18/5, 2010 at 23:41
3
Solved
I'm creating game mario like in win32 GDI . I've implemented the new loop for game :
PeekMessage(&msg,NULL,0,0,PM_NOREMOVE);
while (msg.message!=WM_QUIT)
{
if (PeekMessage(&msg,NULL,0,0...
3
Solved
I was just reading through the DirectX documentation and encountered something interesting in the page for IDirect3DDevice9::BeginScene :
To enable maximal parallelism between
the CPU and the g...
1
Solved
I have read about using CompositionTarget.Rendering Timer for the primary gaming loop in silverlight. To be used for hit testing and general game logic as would be done in any language.
This said ...
Bonze asked 29/8, 2009 at 13:56
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