webgl Questions

6

Solved

I am new to three.js and have starting working with it a lot recently. I really enjoy it and I have created some incredible things. However, I'm unsure why but when setting antialiasing to true I s...
Medor asked 20/6, 2013 at 22:16

2

Blender export obj don't export double sided objects. How can I render objects in DoubleSide mode. I tried this without succes: const loader = new THREE.OBJMTLLoader(); loader.load('models/test.obj...
Cognizable asked 16/4, 2013 at 1:6

1

Solved

I have the situation that a shader produces a completely different output on my Apple (M1) iMac (and also iPhone) than on my Intel (i5-4300U / Haswell-ULT Integrated Graphics Controller) Thinkpad 4...
Enterovirus asked 22/7, 2022 at 12:22

7

Solved

I'm using WebGL to render a binary encoded mesh file. The binary file is written out in big-endian format (I can verify this by opening the file in a hex editor, or viewing the network traffic usin...
Neille asked 23/10, 2011 at 22:37

4

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I have learned a bit of webGL, using three.js mainly. I load .obj files and I draw them in 3D. I have put my project online under something like : www.mydomain.com I don't mind people looking at ...
Tempestuous asked 2/1, 2013 at 8:55

1

I'm wondering how to efficiently remove a triangle from the middle a webgl attribute buffer. The first solution that comes to mind would be to rebuffer all the data from the middle to the end, shif...
Millisent asked 24/2, 2021 at 4:13

0

How can I assure that running a three.js based 3D scene through WKWebview can have maximum performance? I do not want to be limited to browser-based resource constraints and make sure I can use an ...
Confer asked 28/3, 2022 at 19:38

3

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Is there any way to attach mesh to bone? For example I load animated .js character and i want to attach weapon to it's hand.
Crowther asked 26/9, 2013 at 14:36

6

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I'm trying to export an image rendered with WebGL on a linux server without a GPU. To do this I'm using headless Chrome however the exported image is black (example exported image, taking a screens...
Endurable asked 28/12, 2017 at 17:15

2

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I'm creating a cube and I apply 6 different textures to each of it's faces. Each texture is a .png file and contains transparent parts. I'm also applying a color to the cube - I want to see that co...
Commix asked 5/7, 2013 at 10:25

3

Right now, I think there is not a way to do it within Unity. This is what I have found so far (please, correct me if I'm wrong): The most popular VR plugins compatible with Unity for both Android...

2

I am writing a 3D application in webgl, and need to provide my own depth data that is contained within a texture, my current code does this: VS: varying vec2 vUv; void main() { vUv = uv; } ...
Nekton asked 30/6, 2014 at 21:36

4

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I would like to know if it phaser.io supports 3d even a little. I have no plans to build a 3d game but would like my main character to have 3d animations...like flip. Or even better make orthograp...
Remex asked 15/3, 2014 at 1:12

1

I'm learning Three.js and created a simple app with it expecting it to run on my dedicated GPU, but task manager shows 0% GPU utilization (all values) while the scene is rendering and 80-90% integr...
Wardroom asked 18/12, 2021 at 17:3

7

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Three.js says that it can't load more than 65k vertices. In my pure webgl application, it doesn't say anything, but it doesn't show the entire object when I try big objects. I could split my object...
Hendecahedron asked 14/2, 2011 at 22:57

1

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I am trying to make use of some ES 3.1 features, and it's unclear if this is supported: I notice that there is an OpenGL ES 3.1 header in the emscripten repository which defines some of the functio...
Beechnut asked 25/12, 2021 at 22:32

1

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I followed this doc to call JavaScript function from my C# script in Unity to make a WebGL game. But there is a problem if the js code contains async/await, for example: C# script: [DllImport(&quo...
Wells asked 11/11, 2021 at 6:21

0

I have following setting in the C# code to use Chrome WebDriver: ChromeOptions options = new ChromeOptions(); options.AddUserProfilePreference("plugins.always_open_pdf_externally", true);...
Husein asked 14/10, 2021 at 7:13

2

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I'm working on porting a ZUI from SVG over to WebGL for a few reasons, and I'd like to render a grid using a fragment shader. Here's the basic effect I'm going for https://dl.dropboxusercontent.co...
Petrel asked 16/7, 2014 at 5:8

4

I'm learing three.js and I faced a z-fighting problem. There are two plane object, one is blue and the other is pink. And I set the positions using the flowing codes: plane1.position.set(0,0,0....
Earthnut asked 30/10, 2016 at 11:48

6

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I'm using Three.js with the WebGL renderer to make a game which fullscreens when a play link is clicked. For animation, I use requestAnimationFrame. I initiate it like this: self.animate = functi...
Andesine asked 24/5, 2012 at 10:44

5

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When using ShaderToy I often see people using something like: vec2 uv = fragCoord / iResolution; vec2 centerPoint = vec2(0.5); vec2 distanceVector = uv - centerPoint; float dist = sqrt(dot(distanc...
Wingspread asked 30/6, 2016 at 1:24

3

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I'm currently using Three.js to try and create something. I've got a sphere, and I'm trying to map the eyeball image here onto it. The problem I have is that the result looks like this: How can I ...
Narrow asked 9/2, 2014 at 19:35

9

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I am using the code below to create hundreds of lines in my three.js scene edgeGeometry[i] = new THREE.Geometry(); edgeGeometry[i].vertices[0] = v(x1,y1,z1); edgeGeometry[i].vertices[1] = v(x2,y2,...
Villalba asked 24/7, 2012 at 20:35

2

Ref http://webglfundamentals.org/webgl/lessons/webgl-3d-orthographic.html In vector shader there is multiplication of mat4 and vec4. attribute vec4 a_position; uniform mat4 u_matrix; void main()...
Soapberry asked 6/7, 2014 at 8:11

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