shadow-mapping Questions
1
Solved
I have been trying to implement shadow mapping. Whilst I think that I am now close, I have come stuck with a strange effect (illustrated below):
As you can see, the shadow region appears too small...
Distill asked 9/7, 2014 at 4:26
3
Solved
I've created a custom shader to be able to use a BlendMap with 4 different textures but I'm unable to get the shadows/lightning effects to work with it.
What am I missing here? Or is there some ot...
Playbill asked 20/4, 2017 at 19:55
1
Solved
I have been reading up on shadow mapping, and found the following tutorial:
http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-16-shadow-mapping/
It makes sense to me up until the poi...
Thoughtful asked 28/4, 2016 at 8:9
1
Solved
Quick background of where I'm at (to make sure we're on the same page, and sanity check if I'm missing/assuming something stupid):
Goal: I want to render my scene with shadows, using deferred lig...
Urogenital asked 15/3, 2014 at 4:49
1
Solved
I have implemented the basic shadow mapping algorithm but it works correctly with only one light.
I want to render a scene with two following point lights :
Light_1 - position : vec3(-8.0f, 5.0f...
Crissycrist asked 23/12, 2013 at 16:17
1
I am working on a 3D game in C++ and OpenGL 3.2 with SFML. I have been struggling to implement point light shadow mapping. What I have done so far seems to conform to what I have learnt and example...
Agaric asked 11/1, 2013 at 22:24
1
Solved
Background
I am working on a 3D game using C++ and modern OpenGL (3.3). I am now working on the lighting and shadow rendering, and I've successfully implemented directional shadow mapping. After r...
Easeful asked 22/12, 2012 at 3:34
1
Solved
I'm having an issue with back faces (to the light) and shadow mapping that I can't seem to get past. I'm still at the relatively early stages of optimizing my engine, however I can't seem to get th...
Quadrille asked 14/11, 2012 at 1:49
1
Solved
As I understand it, shadow-mapping is done by rendering the scene from the perspective of the light to create a depth map. Then you re-render the scene from the POV of the camera, and for each poin...
Elsie asked 12/3, 2012 at 2:15
1
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