directx Questions

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I read in another thread, that I can read a single pixel with Texture.Lock / Unlock, but I need to write the pixels back to the texture after reading them, this is my code so far unsigned int read...
Huckaby asked 19/3, 2011 at 18:39

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Yesterday I found source codes for my Tetris game developed many years ago in C++, Win32 API and DirectDraw 7. I tryed to build solution without any success because most recent DirectX SDK (June 20...
Dorrisdorry asked 10/12, 2010 at 9:8

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I'm writing a program that needs to take input from an XBox 360 controller. The input will then be sent wirelessly to an RC Helicopter that I am building. So far, I've learned that this can be don...
Ation asked 31/3, 2009 at 1:55

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While reading an article about Mono on Wikipedia, I found out there is a Mono sub/side-project called Olive which aims to bring the remaining bits of .NET to Mono - currently focusing on Workflow F...
Otic asked 4/3, 2011 at 23:50

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I'm making a game using C++ and DirectX and it'd be nice to share my groups progress with other people by providing a single executable file instead of having to run a setup wizard. I've checked ...
Cini asked 6/3, 2011 at 23:58

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Heyo, this is my first time asking a question here so do forgive me if I mess somethin up >~< I'm working on a program similar to openCanvas, the earlier ones that allowed multiple people to dr...
Weinert asked 13/2, 2011 at 21:0

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Is it possible to use DirectX 10 (I am using SlimDX) with WPF's D3DImage? The only examples and docs I can find only show using DX9 surfaces.
Buttons asked 10/8, 2009 at 1:17

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EDIT: Since my original problem was due to my mistake I will rephrase this question. Im hosting a Silverlight in a window inside my C++ application based on the code found here. Now I'd like to c...
Dunant asked 24/1, 2011 at 8:18

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I have an application which uses DirectX, and hence a left-handed world-coordinate systen, a view which looks down positive z and a projection which projects into the unit cube but with z from 0..1...
Promiscuous asked 12/9, 2010 at 16:4

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I would like to test my WPF applications using Windows Virtual PC under Windows 7. In my C# code, I'm checking the WPF tier and if it's less than 2, I disable a DirectX call. In order to test on Wi...
Meredith asked 18/6, 2010 at 21:24

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I have IDirect3DSurface9, default pool, YUV format. How can I efficiently get bitmap bits from it? At the moment I: create render target: device->CreateRenderTarget(surf_desc.Width, surf_desc.Heig...
Schexnayder asked 13/12, 2010 at 15:8

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In graphics software, sometimes we saw "field of view" for camera. Can someone explain what does it mean?
Nu asked 13/12, 2010 at 9:39

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In the DirectX mobile lighting sample, a cylinder is generated in the following manner: for( DWORD i=0; i<50; i++ ) { FLOAT theta = (2*D3DMX_PI*i)/(50-1); pVertices[2*i+0].position = D3DMXVE...
Brucine asked 10/12, 2010 at 4:53

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It looks like this question has been asked multiple times each in a different context and I have made some strides in making an overlay for a game (This is for informational data, etc..). I Would a...
Ascarid asked 23/8, 2010 at 15:23

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I am looking for a Python GUI library that I can rewrite the rendering / drawing. It has to support basic widgets (buttons, combo boxes, list boxes, text editors, scrolls,), layout management, eve...
Precedent asked 17/11, 2010 at 10:51

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A lot of sites/articles say 'batch! batch! batch!'. Can someone explain what 'batching' represents with respect to shaders? Namely, does changing textures changing arbitrary shader variables mean...
Pate asked 11/11, 2010 at 3:9

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This is a follow-up to this question. I'm currently writing a simple game and am looking for the fastest way to (repeatedly) display an array of RGB data in a Win32 window, without flickering or ot...
Floozy asked 8/11, 2010 at 21:52

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I'm working on a 3d game using OpenGL and would like to take it in a fantasy direction. Specifically I'm thinking of having magic with effects for fire, water, ice, and lightning. My problem is I h...
Hamiltonian asked 7/11, 2010 at 18:38

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I'm trying to create a DirectX device in full screen (up until this point in time I've been doign windowed), but the device won't get created and I get an invalid call HR fail. This is my code: ...
Reina asked 2/11, 2010 at 4:37

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I've installed .net 4.0 as well as XNA 4.0 . A while ago I used Microsoft.DirectX to play some music and now when I try to redo the work, I can't find the reference. Did the new changes on the plat...
Justinjustina asked 25/10, 2010 at 13:52

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So it has been a while since I have done any game programming in C#, but I have had a recent bug to get back into it, and I wanted some opinions on what configuration I should use. I wanted to use...
Dahna asked 15/5, 2010 at 6:12

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I am currently trying to get used to the DirectX API and I am wondering what is the usual approach to render a sprite in DirectX 11 (e.g. for a tetris clone). Is there a simmilar interface as ID3D...
Chloris asked 7/10, 2010 at 18:54

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Why is there a W term in a lot of 3D API's Vector class (i.e. Vector4(x, y, z, w) ) ? Are there math operations that absolutely require the W term?
Ainslee asked 2/10, 2010 at 22:21

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What's the difference between a typical HDR rendering pipeline and a normal rendering pipeline? (i.e. bpp differences? Some additional post processing step?)
Yeseniayeshiva asked 30/9, 2010 at 15:8

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I've been working on a small little application, and I've been using DirectX/3D to draw textures to the screen (all 2-dimensional elements). The API, I find, is pretty easy to use and to incorporat...
Blatt asked 1/9, 2010 at 18:51

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