Is there any way to disable key pressing events when they are repeating?
I'm developing a game and when I press a key, the players goes into running mode and goes back to standing mode when the key is released. The problem is that with repeating keyPressEvent()
events, there are automatically keyReleaseEvent()
events, making the player immediately going back to standing mode after going into running mode, thus resetting the step (that I use for the running animation).
What should I do to cancel this?