I want to simulate a communication with a server. As the remote server will have some delays I want to use a background thread that has on it
[NSThread sleepForTimeInterval:timeoutTillAnswer];
The thread is created with NSThread sub classing and started ... However I noticed that sleepForTimeInterval is blocking the main thread... Why??? Isn't a NSThread a backgroundThread by default?
This is how the thread is created:
self.botThread = [[PSBotThread alloc] init];
[self.botThread start];
Further info: This is the bot thread subclas
- (void)main
{
@autoreleasepool {
self.gManager = [[PSGameManager alloc] init];
self.comManager = [[PSComManager alloc] init];
self.bot = [[PSBotPlayer alloc] initWithName:@"Botus" andXP:[NSNumber numberWithInteger:1500]];
self.gManager.localPlayer = self.bot;
self.gManager.comDelegate = self.comManager;
self.gManager.tillTheEndGame = NO;
self.gManager.localDelegate = self.bot;
self.comManager.gameManDelegate = self.gManager;
self.comManager.isBackgroundThread = YES;
self.comManager.logginEnabled = NO;
self.gManager.logginEnabled = NO;
self.bot.gameDelegate = self.gManager;
BOOL isAlive = YES;
// set up a run loop
NSRunLoop *runloop = [NSRunLoop currentRunLoop];
[runloop addPort:[NSMachPort port] forMode:NSDefaultRunLoopMode];
[self.gManager beginGameSP];
while (isAlive) { // 'isAlive' is a variable that is used to control the thread existence...
[runloop runMode:NSDefaultRunLoopMode beforeDate:[NSDate distantFuture]];
}
}
}
- (void)messageForBot:(NSData *)msg
{
[self.comManager didReceiveMessage:msg];
}
I want to call "messageForBot" from the main thread... also the background thread should call a method on the main thread to communicate.. The sleep for time intervail in inside the gManager object ....
sleepForTimeInterval:
(which delays the current thread at the time it's called). – JaddansleepForTimeInterval
at? – Jaddan