How can I detect when the keyboard is shown and hidden from my application?
In the ViewDidLoad method of your class set up to listen for messages about the keyboard:
// Listen for keyboard appearances and disappearances
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidShow:)
name:UIKeyboardDidShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardDidHide:)
name:UIKeyboardDidHideNotification
object:nil];
Then in the methods you specify (in this case keyboardDidShow
and keyboardDidHide
) you can do something about it:
- (void)keyboardDidShow: (NSNotification *) notif{
// Do something here
}
- (void)keyboardDidHide: (NSNotification *) notif{
// Do something here
}
UITextFieldDelegat
e, then implement the textFieldShouldReturn:
method. You'll get the textField
just entered as an argument, which you can compare to your own textFields and scroll the scrollView
so that the appropriate textField is showing. –
Barbusse You may just need addObserver
in viewDidLoad
. But having addObserver
in viewWillAppear
and removeObserver
in viewWillDisappear
prevents rare crashes which happens when you are changing your view.
Swift 4.2
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillDisappear), name: UIResponder.keyboardWillHideNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillAppear), name: UIResponder.keyboardWillShowNotification, object: nil)
}
@objc func keyboardWillAppear() {
//Do something here
}
@objc func keyboardWillDisappear() {
//Do something here
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
NotificationCenter.default.removeObserver(self)
}
Swift 3 and 4
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillDisappear), name: Notification.Name.UIKeyboardWillHide, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillAppear), name: Notification.Name.UIKeyboardWillShow, object: nil)
}
@objc func keyboardWillAppear() {
//Do something here
}
@objc func keyboardWillDisappear() {
//Do something here
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
NotificationCenter.default.removeObserver(self)
}
Older Swift
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
NSNotificationCenter.defaultCenter().addObserver(self, selector:"keyboardWillAppear:", name: UIKeyboardWillShowNotification, object: nil)
NSNotificationCenter.defaultCenter().addObserver(self, selector:"keyboardWillDisappear:", name: UIKeyboardWillHideNotification, object: nil)
}
func keyboardWillAppear(notification: NSNotification){
// Do something here
}
func keyboardWillDisappear(notification: NSNotification){
// Do something here
}
override func viewWillDisappear(animated: Bool) {
super.viewWillDisappear(animated)
NSNotificationCenter.defaultCenter().removeObserver(self)
}
Swift 3:
NotificationCenter.default.addObserver(self, selector: #selector(viewController.keyboardWillShow(_:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(viewController.keyboardWillHide(_:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil)
func keyboardWillShow(_ notification: NSNotification){
// Do something here
}
func keyboardWillHide(_ notification: NSNotification){
// Do something here
}
Swift 5
There answers above are correct. Although I would prefer to create a helper to wrap up the notification's observers
.
The benefit:
- You don't have to repeat each time you handle the keyboard behaviors.
- You can extend other notification by implement other enum value
- It's useful when you have to deal with keyboard in several controllers.
Sample code:
extension KeyboardHelper {
enum Animation {
case keyboardWillShow
case keyboardWillHide
}
typealias HandleBlock = (_ animation: Animation, _ keyboardFrame: CGRect, _ duration: TimeInterval) -> Void
}
final class KeyboardHelper {
private let handleBlock: HandleBlock
init(handleBlock: @escaping HandleBlock) {
self.handleBlock = handleBlock
setupNotification()
}
deinit {
NotificationCenter.default.removeObserver(self)
}
private func setupNotification() {
_ = NotificationCenter.default
.addObserver(forName: UIResponder.keyboardWillShowNotification, object: nil, queue: .main) { [weak self] notification in
self?.handle(animation: .keyboardWillShow, notification: notification)
}
_ = NotificationCenter.default
.addObserver(forName: UIResponder.keyboardWillHideNotification, object: nil, queue: .main) { [weak self] notification in
self?.handle(animation: .keyboardWillHide, notification: notification)
}
}
private func handle(animation: Animation, notification: Notification) {
guard let userInfo = notification.userInfo,
let keyboardFrame = (userInfo[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue,
let duration = userInfo[UIResponder.keyboardAnimationDurationUserInfoKey] as? Double
else { return }
handleBlock(animation, keyboardFrame, duration)
}
}
How to use:
private var keyboardHelper: KeyboardHelper?
...
override func viewDidLoad() {
...
keyboardHelper = KeyboardHelper { [unowned self] animation, keyboardFrame, duration in
switch animation {
case .keyboardWillShow:
print("keyboard will show")
case .keyboardWillHide:
print("keyboard will hide")
}
}
}
Swift 4:
NotificationCenter.default.addObserver( self, selector: #selector(ControllerClassName.keyboardWillShow(_:)),
name: Notification.Name.UIKeyboardWillShow,
object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(ControllerClassName.keyboardWillHide(_:)),
name: Notification.Name.UIKeyboardWillHide,
object: nil)
Next, adding method to stop listening for notifications when the object’s life ends:-
Then add the promised methods from above to the view controller:
deinit {
NotificationCenter.default.removeObserver(self)
}
func adjustKeyboardShow(_ open: Bool, notification: Notification) {
let userInfo = notification.userInfo ?? [:]
let keyboardFrame = (userInfo[UIKeyboardFrameBeginUserInfoKey] as! NSValue).cgRectValue
let height = (keyboardFrame.height + 20) * (open ? 1 : -1)
scrollView.contentInset.bottom += height
scrollView.scrollIndicatorInsets.bottom += height
}
@objc func keyboardWillShow(_ notification: Notification) {
adjustKeyboardShow(true, notification: notification)
}
@objc func keyboardWillHide(_ notification: Notification) {
adjustKeyboardShow(false, notification: notification)
}
+=
appears to make the insets get larger and larger. –
Ettie UIResponder.keyboardWillShowNotification
and UIResponder.keyboardWillHideNotification
, and the keyboard info key is UIResponder.keyboardFrameBeginUserInfoKey
. –
Arielle In Swift 4.2 the notification names have moved to a different namespace. So now it's
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
addKeyboardListeners()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
NotificationCenter.default.removeObserver(self)
}
func addKeyboardListeners() {
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillHide), name: UIResponder.keyboardWillHideNotification, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillShow), name: UIResponder.keyboardWillShowNotification, object: nil)
}
@objc private extension WhateverTheClassNameIs {
func keyboardWillShow(_ notification: Notification) {
// Do something here.
}
func keyboardWillHide(_ notification: Notification) {
// Do something here.
}
}
You'll want to register yourself for the 2 keyboard notifications:
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardDidShow:) name: UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector (keyboardDidHide:) name: UIKeyboardDidHideNotification object:nil];
Great post on how to adjust your TextField to the keyboard - http://iosdevelopertips.com/user-interface/adjust-textfield-hidden-by-keyboard.html
Swift - 4
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
addKeyBoardListener()
}
override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
NotificationCenter.default.removeObserver(self) //remove observer
}
func addKeyBoardListener() {
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillShow(_:)), name: NSNotification.Name.UIKeyboardWillShow, object: nil);
NotificationCenter.default.addObserver(self, selector: #selector(self.keyboardWillHide(_:)), name: NSNotification.Name.UIKeyboardWillHide, object: nil);
}
@objc func keyboardWillShow(_ notification: Notification) {
}
@objc func keyboardWillHide(_ notification: Notification) {
}
Check out the Managing the Keyboard section of the "Text, Web, and Editing Programming Guide" for information on tracking the keyboard being shown or hidden, and how to display/dismiss it manually.
Swift 4 - dd 20 october 2017
override func viewDidLoad() {
[..]
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillDisappear(_:)), name: Notification.Name.UIKeyboardWillHide, object: nil)
NotificationCenter.default.addObserver(self, selector: #selector(keyboardWillAppear(_:)), name: Notification.Name.UIKeyboardWillShow, object: nil)
}
@objc func keyboardWillAppear(_ notification: NSNotification) {
if let userInfo = notification.userInfo,
let keyboardFrame = (userInfo[UIKeyboardFrameEndUserInfoKey] as? NSValue).cgRectValue {
let inset = keyboardFrame.height // if scrollView is not aligned to bottom of screen, subtract offset
scrollView.contentInset.bottom = inset
scrollView.scrollIndicatorInsets.bottom = inset
}
}
@objc func keyboardWillDisappear(_ notification: NSNotification) {
scrollView.contentInset.bottom = 0
scrollView.scrollIndicatorInsets.bottom = 0
}
deinit {
NotificationCenter.default.removeObserver(self)
}
If you have more then one UITextField
s and you need to do something when (or before) keyboard appears or disappears, you can implement this approach.
Add UITextFieldDelegate
to your class. Assign integer counter, let's say:
NSInteger editCounter;
Set this counter to zero somewhere in viewDidLoad
.
Then, implement textFieldShouldBeginEditing
and textFieldShouldEndEditing
delegate methods.
In the first one add 1 to editCounter. If value of editCounter becomes 1 - this means that keyboard will appear (in case if you return YES). If editCounter > 1 - this means that keyboard is already visible and another UITextField holds the focus.
In textFieldShouldEndEditing
subtract 1 from editCounter. If you get zero - keyboard will be dismissed, otherwise it will remain on the screen.
So ah, this is the real answer now.
import Combine
class MrEnvironmentObject {
/// Bind into yr SwiftUI views
@Published public var isKeyboardShowing: Bool = false
/// Keep 'em from deallocatin'
var subscribers: [AnyCancellable]? = nil
/// Adds certain Combine subscribers that will handle updating the
/// `isKeyboardShowing` property
///
/// - Parameter host: the UIHostingController of your views.
func setupSubscribers<V: View>(
host: inout UIHostingController<V>
) {
subscribers = [
NotificationCenter
.default
.publisher(for: UIResponder.keyboardWillShowNotification)
.sink { [weak self] _ in
self?.isKeyboardShowing = true
},
NotificationCenter
.default
.publisher(for: UIResponder.keyboardWillHideNotification)
.sink { [weak self, weak host] _ in
self?.isKeyboardShowing = false
// Hidden gem, ask me how I know:
UIAccessibility.post(
notification: .layoutChanged,
argument: host
)
},
// ...
Profit
.sink { [weak self] profit in profit() },
]
}
}
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