I want to read strings from an xml
file before I do much of anything else like setText
on widgets, so how can I do that without an activity object to call getResources()
on?
- Create a subclass of
Application
, for instancepublic class App extends Application {
- Set the
android:name
attribute of your<application>
tag in theAndroidManifest.xml
to point to your new class, e.g.android:name=".App"
- In the
onCreate()
method of your app instance, save your context (e.g.this
) to a static field namedmContext
and create a static method that returns this field, e.g.getContext()
:
This is how it should look:
public class App extends Application{
private static Context mContext;
@Override
public void onCreate() {
super.onCreate();
mContext = this;
}
public static Context getContext(){
return mContext;
}
}
Now you can use: App.getContext()
whenever you want to get a context, and then getResources()
(or App.getContext().getResources()
).
For system resources only!
Use
Resources.getSystem().getString(android.R.string.cancel)
You can use them everywhere in your application, even in static constants declarations!
Toast
for instance, getting a SharedPreference
instance, open a database, as my Latin language teacher says: et cetera). –
Wind R.string.my_own_string
is NOT a system resource. So this answer really does not address the question. –
Inflammation My Kotlin solution is to use a static Application context:
class App : Application() {
companion object {
lateinit var instance: App private set
}
override fun onCreate() {
super.onCreate()
instance = this
}
}
And the Strings class, that I use everywhere:
object Strings {
fun get(@StringRes stringRes: Int, vararg formatArgs: Any = emptyArray()): String {
return App.instance.getString(stringRes, *formatArgs)
}
}
So you can have a clean way of getting resource strings
Strings.get(R.string.some_string)
Strings.get(R.string.some_string_with_arguments, "Some argument")
Please don't delete this answer, let me keep one.
Strings
was helpful. –
Alesha android:name=".App"
in your AndroidManifest.xml for this to work –
Liege Shortcut
I use App.getRes()
instead of App.getContext().getResources()
(as @Cristian answered)
It is very simple to use anywhere in your code!
So here is a unique solution by which you can access resources from anywhere like Util class
.
(1) Create or Edit your Application
class.
import android.app.Application;
import android.content.res.Resources;
public class App extends Application {
private static App mInstance;
private static Resources res;
@Override
public void onCreate() {
super.onCreate();
mInstance = this;
res = getResources();
}
public static App getInstance() {
return mInstance;
}
public static Resources getRes() {
return res;
}
}
(2) Add name field to your manifest.xml
<application
tag. (or Skip this if already there)
<application
android:name=".App"
...
>
...
</application>
Now you are good to go.
Use App.getRes().getString(R.string.some_id)
anywhere in code.
getRes()
not getResources()
–
Package There is also another possibilty. I load OpenGl shaders from resources like this:
static private String vertexShaderCode;
static private String fragmentShaderCode;
static {
vertexShaderCode = readResourceAsString("/res/raw/vertex_shader.glsl");
fragmentShaderCode = readResourceAsString("/res/raw/fragment_shader.glsl");
}
private static String readResourceAsString(String path) {
Exception innerException;
Class<? extends FloorPlanRenderer> aClass = FloorPlanRenderer.class;
InputStream inputStream = aClass.getResourceAsStream(path);
byte[] bytes;
try {
bytes = new byte[inputStream.available()];
inputStream.read(bytes);
return new String(bytes);
} catch (IOException e) {
e.printStackTrace();
innerException = e;
}
throw new RuntimeException("Cannot load shader code from resources.", innerException);
}
As you can see, you can access any resource in path /res/...
Change aClass
to your class. This also how I load resources in tests (androidTests)
The Singleton:
package com.domain.packagename;
import android.content.Context;
/**
* Created by Versa on 10.09.15.
*/
public class ApplicationContextSingleton {
private static PrefsContextSingleton mInstance;
private Context context;
public static ApplicationContextSingleton getInstance() {
if (mInstance == null) mInstance = getSync();
return mInstance;
}
private static synchronized ApplicationContextSingleton getSync() {
if (mInstance == null) mInstance = new PrefsContextSingleton();
return mInstance;
}
public void initialize(Context context) {
this.context = context;
}
public Context getApplicationContext() {
return context;
}
}
Initialize the Singleton in your Application
subclass:
package com.domain.packagename;
import android.app.Application;
/**
* Created by Versa on 25.08.15.
*/
public class mApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
ApplicationContextSingleton.getInstance().initialize(this);
}
}
If I´m not wrong, this gives you a hook to applicationContext everywhere, call it with ApplicationContextSingleton.getInstance.getApplicationContext();
You shouldn´t need to clear this at any point, as when application closes, this goes with it anyway.
Remember to update AndroidManifest.xml
to use this Application
subclass:
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.domain.packagename"
>
<application
android:allowBackup="true"
android:name=".mApplication" <!-- This is the important line -->
android:label="@string/app_name"
android:theme="@style/AppTheme"
android:icon="@drawable/app_icon"
>
Now you should be able to use ApplicationContextSingleton.getInstance().getApplicationContext().getResources() from anywhere, also the very few places where application subclasses can´t.
Please let me know if you see anything wrong here, thank you. :)
Another solution:
If you have a static subclass in a non-static outer class, you can access the resources from within the subclass via static variables in the outer class, which you initialise on creation of the outer class. Like
public class Outerclass {
static String resource1
public onCreate() {
resource1 = getString(R.string.text);
}
public static class Innerclass {
public StringGetter (int num) {
return resource1;
}
}
}
I used it for the getPageTitle(int position) Function of the static FragmentPagerAdapter within my FragmentActivity which is useful because of I8N.
I think, more way is possible. But sometimes, I using this solution. (full global):
import android.content.Context;
import <your package>.R;
public class XmlVar {
private XmlVar() {
}
private static String _write_success;
public static String write_success() {
return _write_success;
}
public static void Init(Context c) {
_write_success = c.getResources().getString(R.string.write_success);
}
}
//After activity created:
cont = this.getApplicationContext();
XmlVar.Init(cont);
//And use everywhere
XmlVar.write_success();
I load shader for openGL ES from static function.
Remember you must use lower case for your file and directory name, or else the operation will be failed
public class MyGLRenderer implements GLSurfaceView.Renderer {
...
public static int loadShader() {
// Read file as input stream
InputStream inputStream = MyGLRenderer.class.getResourceAsStream("/res/raw/vertex_shader.txt");
// Convert input stream to string
Scanner s = new Scanner(inputStream).useDelimiter("\\A");
String shaderCode = s.hasNext() ? s.next() : "";
}
...
}
I am using API level 27 and found a best solution after struggling for around two days. If you want to read a xml file from a class which doesn't derive from Activity or Application then do the following.
Put the testdata.xml file inside the assets directory.
Write the following code to get the testdata document parsed.
InputStream inputStream = this.getClass().getResourceAsStream("/assets/testdata.xml"); // create a new DocumentBuilderFactory DocumentBuilderFactory factory = DocumentBuilderFactory.newInstance(); // use the factory to create a documentbuilder DocumentBuilder builder = factory.newDocumentBuilder(); // create a new document from input stream Document doc = builder.parse(inputStream);
Getting image resouse as InputStream without context:
Class<? extends MyClass> aClass = MyClass.class;
URL r = aClass.getResource("/res/raw/test.png");
URLConnection urlConnection = r.openConnection();
return new BufferedInputStream(urlConnection.getInputStream());
If you need derectory tree for your files, it will also works (assets supports sub-dirs):
URL r = aClass.getResource("/assets/images/base/2.png");
why you dont try
Resources.getSystem().getString(R.string.foo);
Here is an alternative, slightly different, approach that you may try.
You could subclass the Application
class like what other solutions mentioned, and store a static reference to an instance of Resources
.
Create an application class and initialise the Resources
variable in the onCreate
method. This will be called when your app starts. We can use WeakReference
here to prevent memory leaks that might happen as a result of storing this instance as a static variable(although it is very unlikely to happen)
public class App extends Application {
private static WeakReference<Resources> res;
Since you mentioned that you only want to retrieve strings from the xml resource declaration, there is no need to expose this resource variable to other classes, for encapsulation of the resources instance and to prevent it from leaking out. Hence, you may store the reference as a private variable.
Remember to initialise this variable in onCreate
:
@Override
public void onCreate() {
super.onCreate();
res = new WeakReference<>(getResources());
}
We also need to declare the application's android:name
as .App
(or any other name you set it to) in AndroidManifest.xml
under the application
tag.
<application android:name=".App"
........... other attributes here ...........
Another way of retrieving the string resource is not by using the Resources
instance in other classes(or the Context
instance), but to get the App
class to get this for you in a static method. This keeps the instance encapsulated/private.
You can use a static method in your App
class to retrieve these values(e.g. getStringGlobal
, just do not call it getString
as it will conflict with the default method)
public static String getStringGlobal(@StringRes int resId) {
if (res != null && res.get() != null) {
return res.get().getString(resId);
} else {
// This should not happen, you should throw an exception here, or you can return a fallback string to ensure the app still runs
}
}
As seen, you can also add error handling in case the instance of Resources
is not available(this should not happen, but just in case).
You can then retrieve the string resource by calling
App.getStringGlobal(R.string./*your string resource name*/)
So your App.java
:
public class App extends Application {
private static WeakReference<Resources> res;
@Override
public void onCreate() {
super.onCreate();
res = new WeakReference<>(getResources());
}
public static String getStringGlobal(@StringRes int resId) {
if (res != null && res.get() != null) {
return res.get().getString(resId);
} else {
// This should not happen(reference to Resources invalid), you should throw an exception here, or you can return a fallback string to ensure the app still runs
}
}
}
Another option to get a resource from a static context would be to parse the context of your class into the function as an argument.
For example:
// usage
changeColor(myActivityName.this, foo);
public static void changeColor(Context context, TextView bar) {
bar.setTextColor(context.getResources().getColor(R.color.Black));
}
In your class, where you implement the static function, you can call a private\public method from this class. The private\public method can access the getResources.
for example:
public class Text {
public static void setColor(EditText et) {
et.resetColor(); // it works
// ERROR
et.setTextColor(getResources().getColor(R.color.Black)); // ERROR
}
// set the color to be black when reset
private void resetColor() {
setTextColor(getResources().getColor(R.color.Black));
}
}
and from other class\activity, you can call:
Text.setColor('some EditText you initialized');
if you have a context, i mean inside;
public void onReceive(Context context, Intent intent){
}
you can use this code to get resources:
context.getResources().getString(R.string.app_name);
public Static Resources mResources;
@Override
public void onCreate()
{
mResources = getResources();
}
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