Let's say I have an application A
which is responsible for painting stuff on-screen via OpenGL
library. For tight integration purposes I would like to let this application A
do its job, but render in a FBO or directly in a render buffer and allow an application B
to have read-only access to this buffer to handle the display on-screen (basically rendering it as a 2D texture).
It seems FBOs belong to OpenGL contexts and contexts are not shareable between processes. I definitely understand that allowing several processes two mess with the same context is evil. But in my particular case, I think it's reasonable to think it could be pretty safe.
EDIT:
Render size is near full screen, I was thinking of a 2048x2048 32bits
buffer (I don't use the alpha channel for now but why not later).