Where can I find some in-depth DirectX 11 tutorials? [closed]
Asked Answered
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5

17

So far the only tutorials I've been able to find are on directx11tutorials.com, which are essentially inferred from the existing samples. Does anyone know where to find other tutorials, or better yet open source projects using DirectX 11? (Extra points for project code using DirectX 11 :) )

Rosa answered 17/6, 2010 at 15:17 Comment(1)
How about making this community wiki?Godmother
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6

I think there are still no DX11 tutorials / books. If you want to study DirectX in-depth, you could grab some DX10 book and also examine DX11 SDK and MSDN.

There is nothing really new in DirectX 11 (in application architecture / code building principles), so you could examine new API features and (if you're actually proficient with DirectX), getting used to them should not be very hard.

In this case you simply won't need any tutorials.

If you need some actual code samples, this (and other DX11 searches) could probably help you.

Debtor answered 17/6, 2010 at 15:36 Comment(2)
I don't remember off the top of my head but I think there are a bunch of new stages in the rendering pipeline (most excitedly the new tessalator), but that might have been my memory of DirectX 10. Thanks for suggesting Google code, I didn't even know that existed!Rosa
Did you mean to write, "getting used to them should not be very hard?"Tarragona
S
7

You might also want to check out

http://www.braynzarsoft.net

Spiv answered 17/6, 2010 at 15:17 Comment(1)
I can only recommend these tutorials. Even though the author sometimes forgets to mark new passages in a highlight color as he did from the start, it goes on pretty quickly.Ilke
D
6

I think there are still no DX11 tutorials / books. If you want to study DirectX in-depth, you could grab some DX10 book and also examine DX11 SDK and MSDN.

There is nothing really new in DirectX 11 (in application architecture / code building principles), so you could examine new API features and (if you're actually proficient with DirectX), getting used to them should not be very hard.

In this case you simply won't need any tutorials.

If you need some actual code samples, this (and other DX11 searches) could probably help you.

Debtor answered 17/6, 2010 at 15:36 Comment(2)
I don't remember off the top of my head but I think there are a bunch of new stages in the rendering pipeline (most excitedly the new tessalator), but that might have been my memory of DirectX 10. Thanks for suggesting Google code, I didn't even know that existed!Rosa
Did you mean to write, "getting used to them should not be very hard?"Tarragona
C
4

I think if you need a really in-depth understanding of concepts, Frank Luna's book Introduction to 3D Game Programming with DirectX 11 is by far the best book on DirectX 11.

Also there is a good beginner level easy to follow video tutorial series on YouTube here.

Counterattack answered 17/6, 2010 at 15:17 Comment(0)
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One book that I think is very useful for DirectX11 even if you not doing game programming is Beginning DirectX 11 Game Programming book . Excellent source of information.

Tersina answered 17/6, 2010 at 15:17 Comment(0)

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