Although Apple's documentation clearly states they support stereoscopic views on the Mac with the kCGLPFAStereo and NSOpenGLPFAStereo pixel format attributes, I've been unable to get any semblance of a stereoscopic pixel format object.
I've been able to create stereoscopic output recognized by 3DTV displays by manually specifying the format as Side-by-side, but it should be recognized automatically by the hardware over HDMI.
How does one create a stereoscopic display in Cocoa or Core OpenGL with NSOpenGLPFAStereo or kCGLPFAStereo?