I am trying to understand how the network is working, i'm doing some test, sending some package... anyway
My point is that i can't find the real difference between "protocol" structure
and "protocol header" structure
.
For the ip structure, they both sized 20 bytes. but for exemple:
struct ip
andstruct iphdr
sized 20 bytesstruct icmp
sized 28 bytesstruct icmphdr
sized 8 bytes
I'm guessing that the struct icmp
include a struct ip/iphdr?
?
And there is the same kind of structure with every protocol i have seen.
struct udp
/ struct udphdr
,
Is it link to IP_HDRINCL
set on with setsockopt()
?
So my question is What is the real difference between them ? And When use the good one.
ip and iphdr struct:
struct iphdr {
#if defined(__LITTLE_ENDIAN_BITFIELD)
__u8 ihl:4,
version:4;
#elif defined (__BIG_ENDIAN_BITFIELD)
__u8 version:4,
ihl:4;
#else
#error "Please fix <asm/byteorder.h>"
#endif
__u8 tos;
__u16 tot_len;
__u16 id;
__u16 frag_off;
__u8 ttl;
__u8 protocol;
__u16 check;
__u32 saddr;
__u32 daddr;
/*The options start here. */
};
And IP HDR
struct ip {
#if BYTE_ORDER == LITTLE_ENDIAN
u_char ip_hl:4, /* header length */
ip_v:4; /* version */
#endif
#if BYTE_ORDER == BIG_ENDIAN
u_char ip_v:4, /* version */
ip_hl:4; /* header length */
#endif
u_char ip_tos; /* type of service */
short ip_len; /* total length */
u_short ip_id; /* identification */
short ip_off; /* fragment offset field */
#define IP_DF 0x4000 /* dont fragment flag */
#define IP_MF 0x2000 /* more fragments flag */
u_char ip_ttl; /* time to live */
u_char ip_p; /* protocol */
u_short ip_sum; /* checksum */
struct in_addr ip_src,ip_dst; /* source and dest address */
};
ICMP structure code here : https://www.cymru.com/Documents/ip_icmp.h
_Bool, int, signed int, unsigned int
, like the above, is implementation defined behavior. – Rattat