In JavaScript, is there a performance difference between using a double equals (==
) vs using a triple equals (===
)?
Example: if (foo == bar)
vs if (foo === bar)
In JavaScript, is there a performance difference between using a double equals (==
) vs using a triple equals (===
)?
Example: if (foo == bar)
vs if (foo === bar)
Strict comparison (===
) will always be slightly faster, but the difference is usually negligible.
It definitely makes sense to prefer ===
if you know for certain that you don't need type coercion in the comparison. It will always be at least as fast as ==
.
==
beat ===
for me, in both times I ran the test, on FF7. I'd agree that ===
ought to be faster, but the test claims otherwise. (probably discrepancy in the Javascript engine/CPU load, who knows) –
Chrischrism ==
and ===
are specified to perform precisely the same steps. –
Postmortem x = ''; y = 0; (x == y)
performs typecasting, which causes slowdowns. If you know that the types may be different, and you are super concerned with performance, then using === might give a bit faster. (But if you do typecasting yourself, then there won't be a performance improvement, obviously.) –
Bourque If the types compared are the same, they are identical. That is to say they use the exact same algorithm.
If the types are different, then performance is irrelevant. Either you need type coercion, or you don't. If you don't need it, don't use ==
because the result you get may be unexpected.
Strict comparison (===
) will always be slightly faster, but the difference is usually negligible.
It definitely makes sense to prefer ===
if you know for certain that you don't need type coercion in the comparison. It will always be at least as fast as ==
.
==
beat ===
for me, in both times I ran the test, on FF7. I'd agree that ===
ought to be faster, but the test claims otherwise. (probably discrepancy in the Javascript engine/CPU load, who knows) –
Chrischrism ==
and ===
are specified to perform precisely the same steps. –
Postmortem x = ''; y = 0; (x == y)
performs typecasting, which causes slowdowns. If you know that the types may be different, and you are super concerned with performance, then using === might give a bit faster. (But if you do typecasting yourself, then there won't be a performance improvement, obviously.) –
Bourque Edit: for reference here's the by the spec explanation by Dr. Axel Rauschmayer http://www.2ality.com/2011/06/javascript-equality.html Really great write up.
===
(Strict Equality): Only considers values equal that have the same type.
==
(Lenient Equality)
In all modern Javascript environments they are implemented completely different. In simple terms, ==
tests for alikeness via converting given variables into primitives (string, number, boolean). ===
tests for strict sameness, which means exact same Object or primitive value without conversion.
If you do
objOne == objTwo
what actually happens is
[[EQUALS]].call(objOne.valueOf(), objTwo.valueOf())
The resolution of valueOf can be somewhat involved, bouncing between functions exposed in JS and internal engine stuff. Suffice to say that the comparison will always end up with two values coerced to primitive or an error will be thrown.
Edit: EQUALS
actually tries STRICT_EQUALS
first which preempts the rest of the process.
The interesting bit here is that valueOf (and its partner toString) are overridable. Run this piece of code in Chrome (I think any webkit, not sure if JSC and V8 share this tidbit). It will blow your mindpiece:
var actions = [];
var overload = {
valueOf: function(){
var caller = arguments.callee.caller;
actions.push({
operation: caller.name,
left: caller.arguments[0] === this ? "unknown" : this,
right: caller.arguments[0]
});
return Object.prototype.toString.call(this);
}
};
overload.toString = overload.valueOf;
overload == 10;
overload === 10;
overload * 10;
10 / overload;
overload in window;
-overload;
+overload;
overload < 5;
overload > 5;
[][overload];
overload == overload;
console.log(actions);
Output:
[ { operation: 'EQUALS',
left: overload,
right: 10 },
{ operation: 'MUL',
left: overload,
right: 10 },
{ operation: 'DIV',
left: 'unknown',
right: overload },
{ operation: 'IN',
left: overload,
right: DOMWindow },
{ operation: 'UNARY_MINUS',
left: overload,
right: undefined },
{ operation: 'TO_NUMBER',
left: overload,
right: undefined },
{ operation: 'COMPARE',
left: overload,
right: 5 },
{ operation: 'COMPARE',
left: 'unknown',
right: overload },
{ operation: 'ToString',
left: 'unknown',
right: overload } ]
The essence of the difference between ==
and ===
is illustrated by ===
not showing up in that list. It skips the journey into JavascriptLand entirely. That adventure is expensive when comparing performance.
However you need to account for engine optimizations. For most objects, the engine will be able to cut out most of the steps and stay in NativeLand and get almost the same performance. But this isn't a guarantee and if something prevents the engine from being able to use the optimizations, some fancyness in your code or overriding the builtins or a myriad of issues, then you instantly see the result in performance. ===
forces it.
===
is just about the only immutable thing in Javascript.
==
and ===
are specified to work precisely the same when the operands are of the same type, I can't believe JS environments would implement them differently in that case. –
Postmortem valueOf()
has been around since ECMAScript 1 in 1997, so is hardly novel. You haven't addressed my point, which is the question of what happens when the two operands are of the same type. Add operator == {}
and operator === {}
to your example and you'll see that neither of them show up in your actions
array. –
Postmortem ===
is only faster if the objects are of different types. –
Postmortem Due to performance, I think ===
has better performance, because ===
is stricter than ==
,
e.g. try the following in the Chrome console.
> 1 == '1'
true
> 1 === '1'
false
==
has to check more things than ===
From some flimsy tests, ==
appears to be marginally quicker than ===
.
By marginally, I mean that I can see a few milliseconds difference on interations of many millions of tests. You can't possibly need the performance gain, rather than using whatever is most correct for the task at hand.
EDIT: actually, seems to depend on /what/ you're comparing and the browser implementation. In other words, don't worry about it.
===
is faster in most cases. There are edge cases (you found one). However from a code practice/style guide ===
wins hands down every time –
Exigible It depends on the items being compared. Since "===" is more strict than "==", it should return false faster than "==". However, if the two items are strictly equal "===" should take more time than "==" because it has to check more properties for equality.
© 2022 - 2024 — McMap. All rights reserved.
===
0.0027% faster than==
. The difference, if it's really even that high, is about 10,000 times faster than the blink of an eye or the time for the average human brain to react to the average stimulus. To supportLightness Races in Orbit
's comment, I can't think of a scenario where it'd ever be humanly possible to notice a speed difference between the two. – Haploid