I'm trying to take an array of 3D points and a plane and divide the points up into 2 arrays based on which side of the plane they are on. Before I get to heavily into debugging I wanted to post what I'm planning on doing to make sure my understanding of how to do this will work.
Basically I have the plane with 3 points and I use (pseudo code):
var v1 = new vector(plane.b.x-plane.a.x, plane.b.y-plane.a.y, plane.b.z-plane.a.z);
var v2 = new vector(plane.c.x-plane.a.x, plane.c.y-plane.a.y, plane.c.z-plane.a.z);
I take the cross product of these two vectors to get the normal vector.
Then I loop through my array of points and turn them into vectors and calculate the dot product against the normal.
Then i use the dot product to determine the side that the point is on.
Does this sound like it would work?
plane.a
by the normal vector, to get a constant offset. This eliminates 2 subtractions, and is essentially the same as @Ali's solution: hisd
is- dot(plane_normal, plane.a)
– PeggieabovePlane = a*x + b*y + c*z > 0.0;
– Encephalograph