If I understand well, you have no preference for dialoging as c => python or like python => c.
In that case I would recommend Cython
. It is quite open to many kinds of manipulation, specially, in your case, calling a function that has been written in Python from C.
Here is how it works (public api
) :
The following example assumes that you have a Python Class (self
is an instance of it), and that this class has a method (name method
) you want to call on this class and deal with the result (here, a double
) from C. This function, written in a Cython extension
would help you to do this call.
cdef public api double cy_call_func_double(object self, char* method, bint *error):
if (hasattr(self, method)):
error[0] = 0
return getattr(self, method)();
else:
error[0] = 1
On the C side, you'll then be able to perform the call like so :
PyObject *py_obj = ....
...
if (py_obj) {
int error;
double result;
result = cy_call_func_double(py_obj, (char*)"initSimulation", &error);
cout << "Do something with the result : " << result << endl;
}
Where PyObject
is a struct
provided by Python/C API
After having caught the py_obj
(by casting a regular python object
, in your cython extension like this : <PyObject *>my_python_object
), you would finally be able to call the initSimulation
method on it and do something with the result.
(Here a double
, but Cython can deal easily with vectors
, sets
, ...)
Well, I am aware that what I just wrote can be confusing if you never wrote anything using Cython
, but it aims to be a short demonstration of the numerous things it can do for you in term of merging.
By another hand, this approach can take more time than recoding your Python code into C, depending on the complexity of your algorithms.
In my opinion, investing time into learning Cython is pertinent only if you plan to have this kind of needs quite often...
Hope this was at least informative...